SimpleEngine/include/simpleengine/gfx/texture.h

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//
// Created by SeanOMik on 7/2/2020.
// Github: https://github.com/SeanOMik
//
#ifndef SIMPLEENGINE_TEXTURE_H
#define SIMPLEENGINE_TEXTURE_H
#include <gl/glew.h>
#include <gl/gl.h>
#include <GLFW/glfw3.h>
#include <glm/glm.hpp>
#include <SOIL2/SOIL2.h>
#include <stdexcept>
#include <vector>
#include <iostream>
namespace simpleengine {
class Texture {
private:
unsigned char* img_data;
unsigned int texture_id;
unsigned int image_type;
public:
int height;
int width;
int channels;
/**
* @brief Construct a new Texture object from a path.
*
* @param path The path of the image for the Texture.
* @param img_2d Whether or not the texture is 2D.
* @param mipmap Whether or not to generate mipmaps for this texture.
*/
Texture(const char* path, bool img_2d = true, bool mipmap = true) {
image_type = img_2d ? GL_TEXTURE_2D : GL_TEXTURE_3D;
glGenTextures(1, &texture_id);
bind();
glTexParameteri(image_type, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(image_type, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(image_type, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(image_type, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
img_data = SOIL_load_image
(
path,
&width, &height, &channels,
SOIL_LOAD_RGBA
);
if (!img_data) {
std::cerr << "Failed to load texture from memory! (" << SOIL_last_result() << ")" << std::endl;
throw std::runtime_error("Failed to load texture from memory!");
}
glTexImage2D(image_type, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, img_data);
if (mipmap) {
glGenerateMipmap(image_type);
}
SOIL_free_image_data(img_data);
glBindTexture(image_type, 0);
}
/**
* @brief Construct a new Texture object from the loaded file buffer.
*
* @param buffer The bytes of the loaded file.
* @param buffer_length The length of the buffer.
* @param img_2d Whether or not the texture is 2D.
* @param mipmap Whether or not to generate mipmaps for this texture.
*/
Texture(const unsigned char *const buffer, int buffer_length, bool img_2d = true, bool mipmap = true) {
image_type = img_2d ? GL_TEXTURE_2D : GL_TEXTURE_3D;
glGenTextures(1, &texture_id);
bind();
glTexParameteri(image_type, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(image_type, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(image_type, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(image_type, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
img_data = SOIL_load_image_from_memory
(
buffer, buffer_length,
&width, &height, &channels,
SOIL_LOAD_RGBA
);
if (!img_data) {
std::cerr << "Failed to load texture from memory! (" << SOIL_last_result() << ")" << std::endl;
throw std::runtime_error("Failed to load texture from memory!");
}
glTexImage2D(image_type, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, img_data);
if (mipmap) {
glGenerateMipmap(image_type);
}
SOIL_free_image_data(img_data);
glBindTexture(image_type, 0);
}
/**
* @brief Construct a new Texture object from the loaded file buffer.
*
* @param buffer The bytes of the loaded file.
* @param img_2d Whether or not the texture is 2D.
* @param mipmap Whether or not to generate mipmaps for this texture.
*/
Texture(std::vector<unsigned char> buffer, bool img_2d = true, bool mipmap = true) :
Texture(buffer.data(), buffer.size(), img_2d, mipmap) {
}
/* ~Texture() {
if (img_data != nullptr) {
SOIL_free_image_data(img_data);
}
} */
void bind() const {
glBindTexture(image_type, texture_id);
}
};
}
#endif