SimpleEngine/include/simpleengine/events/entity_event.h

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//
// Created by SeanOMik on 7/3/2020.
// Github: https://github.com/SeanOMik
// Email: seanomik@gmail.com
//
#ifndef SIMPLEENGINE_ENTITY_EVENT_H
#define SIMPLEENGINE_ENTITY_EVENT_H
#include "../event.h"
#include "../entity.h"
namespace simpleengine {
class EntityEvent : public Event {
public:
explicit EntityEvent(sf::RenderWindow* window, Entity* entity) : simpleengine::Event(window), entity(entity) {
}
~EntityEvent() override {
delete entity;
}
void CheckForQuit() override {
/*if (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) {
quit = true;
}*/
}
void Update(const float& delta_time) override {
entity->Update(delta_time);
}
void Render(sf::RenderTarget* target = nullptr) override {
entity->Render(target);
}
private:
Entity* entity;
};
}
#endif //SIMPLEENGINE_ENTITY_EVENT_H