SimpleEngine/include/simpleengine/ecs/system/system.h

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#pragma once
#include "../../renderable.h"
namespace simpleengine::ecs {
class Entity;
class Registry;
namespace system {
class System : public simpleengine::Renderable {
protected:
std::shared_ptr<Registry> entity_registry;
public:
System(std::shared_ptr<Registry> entity_registry);
ecs::Entity create_entity();
virtual void update(const float& delta_time) = 0;
virtual void input_update(const float& delta_time) = 0;
virtual void render(const float& interpolate_alpha, const float& frame_time) = 0;
virtual void destroy() = 0;
};
}
}