SimpleEngine/CMakeLists.txt

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CMake
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cmake_minimum_required (VERSION 3.6)
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMake;${CMAKE_MODULE_PATH}")
project(SimpleEngine)
include(cmrc/CMakeRC.cmake)
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include(CMake/GetStbLibraries.cmake)
include(CMake/GetEnTT.cmake)
# Add some CMake options:
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option(SIMPLE_ENGINE_BUILD_EXAMPLES "Build example projects" ON)
option(SIMPLE_ENGINE_DOWNLOAD_SOL2 "Download sol2 from github. I fits off, SimpleEngine will try to find it in the system." ON)
# By default use OpenGL GLVND
option(SIMPLE_ENGINE_USE_GL_LEGACY "Use OpenGL legacy, or use BLVND" OFF)
if (SIMPLE_ENGINE_USE_GL_LEGACY)
set(OpenGL_GL_PREFERENCE "LEGACY")
else()
set(OpenGL_GL_PREFERENCE "GLVND")
endif()
# Download sol2 or search the system. We also search for lua since we have to include it for the linker
find_package(Lua 5.4 REQUIRED)
if (SIMPLE_ENGINE_DOWNLOAD_SOL2)
set(SOL2_BUILD_LUA FALSE)
set(SOL2_LUA_VERSION 5.4.4)
include(CMake/Getsol2.cmake)
else()
find_package(sol2 REQUIRED)
endif()
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find_package(GLEW REQUIRED)
find_package(glfw3 CONFIG REQUIRED)
find_package(glm CONFIG REQUIRED)
find_package(OpenGL REQUIRED)
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find_package(fmt CONFIG REQUIRED)
find_package(spdlog CONFIG REQUIRED)
find_package(assimp CONFIG REQUIRED)
find_package(Bullet REQUIRED)
find_package(RTTR CONFIG REQUIRED Core)
# Link sources
file(GLOB_RECURSE source_list src/*.cpp)
add_library(simpleengine STATIC ${source_list})
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target_compile_definitions(simpleengine PUBLIC SPDLOG_FMT_EXTERNAL)
# Link headers
target_include_directories(simpleengine PUBLIC include PRIVATE include/simpleengine)
# Embed shaders
file(GLOB_RECURSE simpleeng_resources_list resources/**)
cmrc_add_resource_library(
simpleengine_resources# ALIAS simpleengine::res::shaders
#NAMESPACE simpleengine__res
#WHENCE resources/shaders
#PREFIX resources/shaders
${simpleeng_resources_list}
)
# Link dependencies
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target_link_libraries(simpleengine PUBLIC GLEW::GLEW)
target_link_libraries(simpleengine PUBLIC glfw)
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target_link_libraries(simpleengine PUBLIC ${GLM_LIBRARIES})
target_link_libraries(simpleengine PUBLIC ${OPENGL_LIBRARIES})
target_link_libraries(simpleengine PUBLIC ${BULLET_LIBRARIES})
target_link_libraries(simpleengine PUBLIC ${LUA_LIBRARIES})
target_link_libraries(simpleengine PUBLIC RTTR::Core)
target_link_libraries(simpleengine PUBLIC sol2::sol2)
if(WIN32)
target_link_libraries(simpleengine PUBLIC assimp::assimp)
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target_link_libraries(simpleengine PUBLIC fmt::fmt)
target_link_libraries(simpleengine PUBLIC spdlog::spdlog)
else()
target_link_libraries(simpleengine PUBLIC assimp)
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target_link_libraries(simpleengine PUBLIC fmt)
target_link_libraries(simpleengine PUBLIC spdlog)
endif()
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# Link resources
target_link_libraries(simpleengine PUBLIC cmrc::base)
target_link_libraries(simpleengine PRIVATE simpleengine_resources)
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# Include some dependencies' include directories
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target_include_directories(simpleengine PUBLIC ${OPENGL_INCLUDE_DIR})
target_include_directories(simpleengine PUBLIC ${GLM_INCLUDE_DIRS})
target_include_directories(simpleengine PUBLIC ${STB_INCLUDE_DIR})
target_include_directories(simpleengine PUBLIC ${ENTT_INCLUDE_DIR})
target_include_directories(simpleengine PUBLIC ${BULLET_INCLUDE_DIRS})
# Add examples as a target if the user has them enabled
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if (SIMPLE_ENGINE_BUILD_EXAMPLES)
add_subdirectory(examples)
endif()
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# Set C++ standard to C++20
set_target_properties(simpleengine PROPERTIES CXX_STANDARD 20 CXX_EXTENSIONS OFF)