2021-11-27 19:16:41 +00:00
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#pragma once
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2021-11-21 06:23:53 +00:00
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2021-12-02 21:58:15 +00:00
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#ifdef __linux__
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#include <GL/glew.h>
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#include <GL/gl.h>
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#elif
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#include <gl/glew.h>
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#include <gl/gl.h>
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#endif
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#include <GLFW/glfw3.h>
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2021-11-25 21:15:24 +00:00
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#include <glm/glm.hpp>
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2021-12-07 03:54:22 +00:00
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#include "../../../renderable.h"
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#include "../../../vertex.h"
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#include "../../../gfx/vbo.h"
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#include "../../../gfx/vao.h"
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#include "../../../gfx/shader.h"
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#include "../../../gfx/texture.h"
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#include "../../../optional.h"
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#include "../../../transformable.h"
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#include <vector>
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2021-11-21 06:23:53 +00:00
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2021-12-07 03:54:22 +00:00
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namespace simpleengine::objects_2d::shapes {
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class Triangle : public simpleengine::Renderable, public simpleengine::Transformable {
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private:
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gfx::Shader shader; // This only stores the shader program
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nonstd::optional<gfx::Texture> texture;
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public:
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std::vector<Vertex> vertices;
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gfx::VBO vbo;
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gfx::VAO vao;
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2021-11-27 19:06:51 +00:00
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Triangle(gfx::Shader shader, std::vector<Vertex> vertices);
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Triangle(std::shared_ptr<GLuint> shader_program, std::vector<Vertex> vertices);
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virtual ~Triangle() = default;
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void set_texture(gfx::Texture texture);
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2021-11-27 19:06:51 +00:00
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virtual void update(const float& delta_time) override;
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virtual void render(GLFWwindow* target) override;
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};
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2021-11-27 19:16:41 +00:00
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}
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