SimpleEngine/include/simpleengine/components/animation_component.h

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//
// Created by SeanOMik on 7/4/2020.
// Github: https://github.com/SeanOMik
// Email: seanomik@gmail.com
//
#ifndef SIMPLEENGINE_ANIMATION_COMPONENT_H
#define SIMPLEENGINE_ANIMATION_COMPONENT_H
#include "../component.h"
#include "../animation.h"
#include <SFML/Graphics.hpp>
namespace simpleengine {
class Entity;
class AnimationComponent : public Component {
private:
sf::Sprite& sprite;
sf::Texture& texture_sheet;
std::map<std::string, Animation> animations;
public:
explicit AnimationComponent(Entity& owning_entity, sf::Sprite& sprite, sf::Texture& texture_sheet);
void Update(const float& delta_time) override;
void AddAnimation(const std::string& animation_name, float speed, int start_frame_x, int start_frame_y, int frame_ct_x,
int frame_ct_y, int width, int height);
void AddAnimation(const std::string& animation_name, simpleengine::Animation animation);
bool HasAnimation(const std::string& animation_name);
// Animation class specific
void UpdateAnimation(const std::string& animation_name, const float& delta_time);
Animation& GetAnimation(const std::string& animation_name);
sf::Sprite &GetSprite() const;
sf::Texture &GetTextureSheet() const;
const std::map<std::string, Animation> &GetAnimations() const;
};
}
#endif //SIMPLEENGINE_ANIMATION_COMPONENT_H