SimpleEngine/include/simpleengine/shapes/2d/square.h

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//
// Created by SeanOMik on 7/2/2020.
// Github: https://github.com/SeanOMik
//
#ifndef SIMPLEENGINE_SQUARE_H
#define SIMPLEENGINE_SQUARE_H
#include <gl/glew.h>
#include <gl/gl.h>
#include <GLFW/glfw3.h>
#include <glm/glm.hpp>
#include "../../renderable.h"
#include "../../vertex.h"
#include "../../gfx/vbo.h"
#include "../../gfx/vao.h"
#include "../../gfx/texture.h"
#include <stdint.h>
#include <vector>
namespace simpleengine::shapes_2d {
class Square : public simpleengine::Renderable {
private:
using super = simpleengine::Renderable;
private:
std::shared_ptr<GLuint> shader_program;
Texture& texture;
public:
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std::vector<Vertex> vertices;
std::vector<GLuint> indicies;
gfx::VBO ebo;
gfx::VBO vbo;
gfx::VAO vao;
Square(std::shared_ptr<GLuint> shader_program, Texture& texture, std::vector<Vertex> vertices, std::vector<GLuint> indicies) :
super(nullptr), shader_program(shader_program), vertices(vertices), indicies(indicies),
ebo(gfx::VBO(GL_ELEMENT_ARRAY_BUFFER, false)), vbo(gfx::VBO(GL_ARRAY_BUFFER, false)),
texture(texture) {
vao.bind();
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vbo.buffer(vertices.data(), 0, sizeof(Vertex) * vertices.size());
ebo.buffer(indicies.data(), 0, indicies.size() * sizeof(GLuint));
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*)offsetof(Vertex, position));
glEnableVertexAttribArray(0);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*)offsetof(Vertex, color));
glEnableVertexAttribArray(1);
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*)offsetof(Vertex, tex_coord));
glEnableVertexAttribArray(2);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
virtual ~Square() = default;
virtual void update(const float& delta_time) override {
}
virtual void render(std::shared_ptr<GLFWwindow> target) override {
texture.bind();
glUseProgram(*shader_program);
vao.bind();
glDrawElements(GL_TRIANGLES, indicies.size(), GL_UNSIGNED_INT, 0);
}
};
}
#endif //SIMPLEENGINE_TRIANGLE_H