SimpleEngine/include/simpleengine/physics/collision/box_shape.h

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#pragma once
#include "../../vector.h"
2022-11-11 05:01:17 +00:00
#include <bullet/BulletCollision/CollisionShapes/btBoxShape.h>
namespace simpleengine::physics::collision {
class BoxShape {
btBoxShape inner;
public:
BoxShape(btBoxShape inner) : inner(inner) {
}
/**
* @brief Create a BoxShape with the extent of the box.
*
* @note These extents are in half-extents since that's what the underlying Physics engine uses (Bullet).
*
* @param x_extent The extent of the box in the x direction.
* @param y_extent The extent of the box in the y direction.
* @param z_extent The extent of the box in the z direction.
*
*/
BoxShape(const float& x_extent, const float& y_extent, const float& z_extent) : inner(btVector3(btScalar(x_extent), btScalar(y_extent), btScalar(z_extent))) {
}
/**
* @brief Create a BoxShape with the extent of the box.
*
* @note These extents are in half-extents since that's what the underlying Physics engine uses (Bullet).
*
* @param extent The extent of the box.
*
*/
BoxShape(const simpleengine::Vectorf& extent) : BoxShape(extent.x(), extent.y(), extent.z()) {
}
/**
* @brief Get the inner bullet box shape object as a pointer.
*
* @return btBoxShape*
*/
btBoxShape* get_inner_ptr() {
return &inner;
}
/**
* @brief Get the inner bullet box shape object as a reference.
*
* @return btBoxShape&
*/
btBoxShape& get_inner() {
return inner;
}
};
}