SimpleEngine/include/simpleengine/event/event.h

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#pragma once
#include "../destructable.h"
#include <memory>
namespace simpleengine {
class Event : public simpleengine::Destructable {
public:
/**
* @brief The update function with fixed-timestep.
*
* Since this is fixed timestep, this function is primarily for game-logic and physics updates.
*
* @param delta_time
*/
virtual void update(const float& delta_time) = 0;
/**
* @brief The update function with varying-timestep.
*
* Since this has a varying timestep, this function is primarily for input related updates.
*
* @param delta_time
*/
virtual void input_update(const float& delta_time) {}
};
}