SimpleEngine/include/simpleengine/renderable.h

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#pragma once
#include "event/event.h"
#include <memory>
#include <GLFW/glfw3.h>
namespace simpleengine {
class Renderable : public simpleengine::Event {
private:
using super = simpleengine::Event;
public:
explicit Renderable(std::shared_ptr<GLFWwindow> window = nullptr) : super(window) {}
virtual ~Renderable() = default;
};
}