SimpleEngine/include/simpleengine/events/entity_event.h

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//
// Created by SeanOMik on 7/3/2020.
// Github: https://github.com/SeanOMik
// Email: seanomik@gmail.com
//
#ifndef SIMPLEENGINE_ENTITY_EVENT_H
#define SIMPLEENGINE_ENTITY_EVENT_H
#include "../event.h"
#include "../entity.h"
namespace simpleengine {
class EntityEvent : public Event {
public:
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explicit EntityEvent(sf::RenderWindow* window, std::unique_ptr<Entity> entity) : simpleengine::Event(window), entity(std::move(entity)) {
}
void CheckForQuit() override {
if (entity->IsGettingDestroyed()) {
quit = true;
}
}
void Update(const float& delta_time) override {
entity->Update(delta_time);
}
void Render(sf::RenderTarget* target) override {
entity->Render(target);
}
private:
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std::unique_ptr<Entity> entity;
};
}
#endif //SIMPLEENGINE_ENTITY_EVENT_H