SimpleEngine/include/simpleengine/entity.h

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#pragma once
#include "component.h"
#include "transformable.h"
#include <iterator>
#include <vector>
#include <iostream>
namespace simpleengine {
/**
* @brief A Model is a object that will be shown on the screen by a renderer.
*
*/
class Entity : public simpleengine::Event, public simpleengine::Transformable {
public:
std::vector<Component> components;
Entity(std::vector<Component> components = {}) : components(components) {
}
virtual void update(const float& delta_time) override {
std::cout << "Update entity" << std::endl;
for (auto& component : components) {
component.update(delta_time);
}
}
virtual std::vector<std::shared_ptr<gfx::Model>> get_renderable_models() {
std::cout << "Got renderables from entity" << std::endl;
std::vector<std::shared_ptr<gfx::Model>> models;
for (auto& component : components) {
std::vector<std::shared_ptr<gfx::Model>> comp_models = component.get_renderable_models();
// Move comp_models into models
models.insert(models.end(), std::make_move_iterator(comp_models.begin()),
std::make_move_iterator(comp_models.end()));
}
return models;
}
};
}