SimpleEngine/include/simpleengine/component.h

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#pragma once
#include "gfx/model.h"
#include "event/event.h"
#include <iostream>
#include <vector>
namespace simpleengine {
/**
* @brief A Model is a object that will be shown on the screen by a renderer.
*
*/
class Component : public simpleengine::Event {
public:
Component() = default;
virtual void update(const float& delta_time) override {
std::cout << "Component update" << std::endl;
}
virtual std::vector<std::shared_ptr<gfx::Model>> get_renderable_models() {
std::cout << "Got renderables" << std::endl;
return {};
}
};
}