SimpleEngine/include/simpleengine/entity_manager.h

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#pragma once
#include "ecs/entity.h"
#include "event/event.h"
#include <memory>
#include <unordered_map>
#include <vector>
namespace simpleengine {
class EntityManager : public simpleengine::Event {
public:
std::unordered_map<uint32_t, std::shared_ptr<simpleengine::Entity>> entities;
EntityManager();
virtual void submit_entity(std::shared_ptr<simpleengine::Entity> entity);
virtual bool withdraw_entity(std::shared_ptr<simpleengine::Entity> entity);
virtual void initialize();
virtual void destroy() override;
virtual void update(const float& delta_time) override;
};
}