SimpleEngine/include/gameengine/event.h

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//
// Created by SeanOMik on 7/2/2020.
// Github: https://github.com/SeanOMik
// Email: seanomik@gmail.com
//
#ifndef SIMPLEENGINE_EVENT_H
#define SIMPLEENGINE_EVENT_H
#include <SFML/Graphics.hpp>
namespace simpleengine {
class Event {
public:
explicit Event(sf::RenderWindow* window = nullptr) : window(window) {}
virtual ~Event() = default;
const bool& WantsToQuit() {
return quit;
}
// Abstract methods
virtual void CheckForQuit() = 0; // Ran every Update to check if we're gonna quit.
virtual void Quiting() {} // Ran when a State is about to be destroyed.
virtual void Update(const float& delta_time) = 0;
virtual void Render(sf::RenderTarget* target = nullptr) = 0;
protected:
sf::RenderWindow* window;
bool quit = false;
};
}
#endif //GAMEENGINE_EVENT_H