SimpleEngine/include/simpleengine/gfx/material.h

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#pragma once
#include "texture.h"
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#include <assimp/material.h>
#include <unordered_map>
namespace simpleengine::gfx {
class Material {
public:
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std::unordered_map<aiTextureType, std::vector<Texture>> textures;
float ambient_scalar;
float diffuse_scalar;
float specular_scalar;
float shine;
float reflectivity;
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Material(std::unordered_map<aiTextureType, std::vector<Texture>> textures, float shine = 1.f, float reflectivity = 0.f, float specular_scalar = 0.f, float ambient_scalar = 0.f, float diffuse_scalar = 0.f) :
textures(textures), ambient_scalar(ambient_scalar), diffuse_scalar(diffuse_scalar), specular_scalar(specular_scalar),
shine(shine), reflectivity(reflectivity) {
}
};
}