SimpleEngine/include/simpleengine/animation.h

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//
// Created by SeanOMik on 7/5/2020.
// Github: https://github.com/SeanOMik
// Email: seanomik@gmail.com
//
#ifndef SIMPLEENGINE_ANIMATION_H
#define SIMPLEENGINE_ANIMATION_H
#include <SFML/Graphics.hpp>
namespace simpleengine {
class Animation {
public:
Animation(sf::Sprite &sprite, sf::Texture &texture_sheet, float speed, int start_frame_x,
int start_frame_y, int frame_ct_x, int frame_ct_y, int width, int height);
void Update(const float& delta_time);
void Reset();
void FlipHorizontally();
void FlipVertically();
bool IsHorizontallyFlipped() const;
bool IsVerticallyFlipped() const;
/*void Play();
void Pause();*/
private:
sf::Sprite &sprite;
sf::Texture &texture_sheet;
float speed; // Speed is how long it takes until it swaps to next texture.
float timer;
int width;
int height;
sf::IntRect start_rect;
sf::IntRect current_rect;
sf::IntRect end_rect;
bool horizontally_flipped = false;
bool vertically_flipped = false;
};
}
#endif //SIMPLEENGINE_ANIMATION_H