SimpleEngine/include/simpleengine/scene.h

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#pragma once
#include "gfx/model.h"
#include "entity.h"
#include "event/event.h"
#include "renderable.h"
#include <memory>
#include <GLFW/glfw3.h>
#include <vector>
namespace simpleengine {
class Scene : public simpleengine::Event {
public:
/**
* @brief A list of entities in this scene.
*
*/
std::vector<std::shared_ptr<Entity>> entities;
/**
* @brief Models that don't belong to an entity.
*
*/
std::vector<std::shared_ptr<gfx::Model>> stray_models;
Scene() = default;
void add_entity(std::shared_ptr<Entity> entity) {
entities.push_back(entity);
}
void add_stray_model(std::shared_ptr<gfx::Model> stray) {
stray_models.push_back(stray);
}
virtual void update(const float& delta_time) override {
for (auto& entity : entities) {
entity->update(delta_time);
}
}
};
}