SimpleEngine/include/simpleengine/game.h

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//
// Created by SeanOMik on 7/2/2020.
// Github: https://github.com/SeanOMik
// Email: seanomik@gmail.com
//
#ifndef SIMPLEENGINE_GAME_H
#define SIMPLEENGINE_GAME_H
#include <SFML/Graphics.hpp>
#include <SFML/System.hpp>
#include <SFML/Audio.hpp>
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#include <SFML/Window/Event.hpp>
#include <functional>
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#include "entity.h"
namespace simpleengine {
class Event;
class Game {
public:
Game(int w, int h, const std::string& window_name);
Game(const sf::Vector2u& window_size, const std::string& window_name);
virtual ~Game();
void UpdateSFMLEvents();
void Update();
void RenderWindow();
void RenderItems();
void ExitGame();
int Run();
void AddEvent(Event* event);
sf::RenderWindow* GetWindow();
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template<sf::Event::EventType type, class _Fty>
void AddEventCallback(const std::function<_Fty>& func) {
if constexpr (type == sf::Event::Closed) {
close_event.Add(func);
} else if constexpr (type == sf::Event::Resized) {
resized_event.Add(func);
} else if constexpr (type == sf::Event::LostFocus) {
lost_focus_event.Add(func);
} else if constexpr (type == sf::Event::GainedFocus) {
gained_focus_event.Add(func);
} else if constexpr (type == sf::Event::TextEntered) {
text_entered_event.Add(func);
} else if constexpr (type == sf::Event::KeyPressed) {
key_pressed_event.Add(func);
} else if constexpr (type == sf::Event::KeyReleased) {
key_released_event.Add(func);
} else if constexpr (type == sf::Event::MouseWheelMoved) {
mouse_wheel_moved_event.Add(func);
} else if constexpr (type == sf::Event::MouseWheelScrolled) {
mouse_wheel_scrolled_event.Add(func);
} else if constexpr (type == sf::Event::MouseButtonPressed) {
mouse_button_pressed_event.Add(func);
} else if constexpr (type == sf::Event::MouseButtonReleased) {
mouse_button_released_event.Add(func);
} else if constexpr (type == sf::Event::MouseMoved) {
mouse_move_event.Add(func);
} else if constexpr (type == sf::Event::MouseEntered) {
mouse_entered_event.Add(func);
} else if constexpr (type == sf::Event::MouseLeft) {
mouse_left_event.Add(func);
} else if constexpr (type == sf::Event::JoystickButtonPressed) {
joy_btn_pressed_event.Add(func);
} else if constexpr (type == sf::Event::JoystickButtonReleased) {
joy_btn_released_event.Add(func);
} else if constexpr (type == sf::Event::JoystickMoved) {
joy_moved_event.Add(func);
} else if constexpr (type == sf::Event::JoystickConnected) {
joy_connected_event.Add(func);
} else if constexpr (type == sf::Event::JoystickDisconnected) {
joy_disconnected_event.Add(func);
} else if constexpr (type == sf::Event::TouchBegan) {
touch_began_event.Add(func);
} else if constexpr (type == sf::Event::TouchMoved) {
touch_moved_event.Add(func);
} else if constexpr (type == sf::Event::TouchEnded) {
touch_ended_event.Add(func);
} else if constexpr (type == sf::Event::SensorChanged) {
sensor_event.Add(func);
} else if constexpr (type == sf::Event::Count) {
}
}
private:
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template<class _Fty>
class EventHolder {
public:
template<typename... Args>
void Trigger(Args... args) {
for(const std::function<_Fty>& func : callbacks) {
func(std::forward<Args>(args)...);
}
}
void Add(const std::function<_Fty>& func) {
callbacks.emplace_back(func);
}
private:
std::vector<std::function<_Fty>> callbacks;
};
// Window event callbacks:
EventHolder<void()> close_event;
EventHolder<void(sf::Event::SizeEvent)> resized_event;
EventHolder<void()> lost_focus_event;
EventHolder<void()> gained_focus_event;
EventHolder<void(sf::Event::TextEvent)> text_entered_event;
EventHolder<void(sf::Event::KeyEvent)> key_pressed_event;
EventHolder<void(sf::Event::KeyEvent)> key_released_event;
EventHolder<void(sf::Event::MouseWheelEvent)> mouse_wheel_moved_event;
EventHolder<void(sf::Event::MouseWheelScrollEvent)> mouse_wheel_scrolled_event;
EventHolder<void(sf::Event::MouseButtonEvent)> mouse_button_pressed_event;
EventHolder<void(sf::Event::MouseButtonEvent)> mouse_button_released_event;
EventHolder<void(sf::Event::MouseMoveEvent)> mouse_move_event;
EventHolder<void()> mouse_entered_event;
EventHolder<void()> mouse_left_event;
EventHolder<void(sf::Event::JoystickButtonEvent)> joy_btn_pressed_event;
EventHolder<void(sf::Event::JoystickButtonEvent)> joy_btn_released_event;
EventHolder<void(sf::Event::JoystickMoveEvent)> joy_moved_event;
EventHolder<void(sf::Event::JoystickConnectEvent)> joy_connected_event;
EventHolder<void(sf::Event::JoystickConnectEvent)> joy_disconnected_event;
EventHolder<void(sf::Event::TouchEvent)> touch_began_event;
EventHolder<void(sf::Event::TouchEvent)> touch_moved_event;
EventHolder<void(sf::Event::TouchEvent)> touch_ended_event;
EventHolder<void(sf::Event::SensorEvent)> sensor_event;
sf::RenderWindow* window;
sf::Clock delta_time_clock; // Delta time clock
float delta_time; // Delta time
std::vector<Event*> events;
};
}
#endif //GAMEENGINE_GAME_H