SimpleEngine/include/simpleengine/async_event.h

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//
// Created by SeanOMik on 3/12/2021.
// Github: https://github.com/SeanOMik
// Email: seanomik@gmail.com
//
#ifndef SIMPLEENGINE_ASYNC_EVENT_H
#define SIMPLEENGINE_ASYNC_EVENT_H
#include "event.h"
#include <functional>
#include <future>
#include <thread>
namespace simpleengine {
class AsyncEvent : public simpleengine::Event {
public:
explicit AsyncEvent(sf::RenderWindow* window = nullptr) : simpleengine::Event(window) {
update_thread = std::thread( [this]() {
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while (!destroying) {
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std::unique_lock<std::mutex> unique_lock(mutex);
cond_var.wait(unique_lock);
// After waiting check if we're quiting and if we need to stop this thread.
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if (destroying) break;
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AsyncUpdate(tick_delta_time);
}
});
}
virtual ~AsyncEvent() {
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destroying = true;
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// Notify the async updating thread that we're quiting.
{
std::unique_lock<std::mutex> unique_lock(mutex);
cond_var.notify_all();
}
// Quit the async updating thread if its still running.
if (update_thread.joinable()) {
update_thread.join();
}
};
virtual void AsyncUpdate(const float delta_time) = 0;
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// DO NOT OVERRIDE THIS FUNCTION
// Notify the update thread to trigger the async update.
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virtual void Update(const float& delta_time) final {
std::unique_lock<std::mutex> unique_lock(mutex);
tick_delta_time = delta_time;
cond_var.notify_all();
}
virtual void Render(sf::RenderTarget* target) { };
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protected:
std::mutex mutex;
std::condition_variable cond_var;
std::thread update_thread;
float tick_delta_time;
};
}
#endif //SIMPLEENGINE_ASYNC_EVENT_H