SimpleEngine/include/simpleengine/components/movement/movement_component.h

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//
// Created by SeanOMik on 7/2/2020.
// Github: https://github.com/SeanOMik
// Email: seanomik@gmail.com
//
#ifndef SIMPLEENGINE_MOVEMENT_COMPONENT_H
#define SIMPLEENGINE_MOVEMENT_COMPONENT_H
#include "../../component.h"
#include <SFML/Graphics.hpp>
namespace simpleengine {
class Entity;
class Game;
class MovementComponent : public Component {
public:
MovementComponent(Entity& owning_entity, Game& game, float max_velocity, float acceleration = 7, float deceleration = 2.5);
void OnKeyPress(sf::Event::KeyEvent event);
void OnKeyRelease(sf::Event::KeyEvent event);
void Move(const float& delta_time, const float& dir_x, const float& dir_y);
void Update(const float& delta_time) override;
const sf::Vector2f& GetVelocity() const;
const sf::Vector2f& GetLastDirection() const;
private:
sf::Vector2f direction;
float max_velocity;
sf::Vector2f velocity;
sf::Vector2f last_direction;
float acceleration;
float deceleration;
};
}
#endif //SIMPLEENGINE_MOVEMENT_COMPONENT_H