SimpleEngine/include/simpleengine/gfx/ssbo.h

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#pragma once
#ifdef __linux__
#include <GL/glew.h>
#include <GL/gl.h>
#else
#include <gl/glew.h>
#include <gl/gl.h>
#endif
#include "shader.h"
#include <string>
namespace simpleengine::gfx {
/**
* @brief Shader Storage buffer Object
*
* https://www.khronos.org/opengl/wiki/Shader_Storage_Buffer_Object
*/
class SSBO {
private:
GLuint bind_index;
void gen_buffer() {
glGenBuffers(1, &handle);
}
public:
GLuint handle;
gfx::Shader& shader;
SSBO(gfx::Shader& shader, GLuint bind_index) : bind_index(bind_index), shader(shader) {
gen_buffer();
}
SSBO(gfx::Shader& shader, const std::string& ssbo_name) : shader(shader) {
bind_index = glGetProgramResourceIndex(shader.program, GL_SHADER_STORAGE_BLOCK, ssbo_name.c_str());
gen_buffer();
}
void bind_buffer() {
glBindBuffer(GL_SHADER_STORAGE_BUFFER, handle);
}
void bind_ssbo() {
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, bind_index, handle);
}
void buffer(void* data, size_t offset, size_t size) {
bind_buffer();
glBufferData(GL_SHADER_STORAGE_BUFFER, size - offset, data, GL_DYNAMIC_COPY);
}
void unbind() {
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
}
};
}