Save player systems on shutdown
This commit is contained in:
parent
9935ac68da
commit
bbc180ba4f
|
@ -62,16 +62,26 @@ public final class EnergeticStorage extends JavaPlugin implements Listener {
|
||||||
}
|
}
|
||||||
}*/
|
}*/
|
||||||
|
|
||||||
@EventHandler
|
/**
|
||||||
public void onWorldSaveEvent(WorldSaveEvent event) {
|
* Saves all player systems.
|
||||||
|
*/
|
||||||
|
private void savePlayerSystems() {
|
||||||
for (Map.Entry<UUID, List<ESSystem>> systemEntry : Reference.ES_SYSTEMS.entrySet()) {
|
for (Map.Entry<UUID, List<ESSystem>> systemEntry : Reference.ES_SYSTEMS.entrySet()) {
|
||||||
PlayersFile.savePlayerSystems(systemEntry.getValue());
|
PlayersFile.savePlayerSystems(systemEntry.getValue());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void onWorldSaveEvent(WorldSaveEvent event) {
|
||||||
|
// Save the player systems when the world is saved
|
||||||
|
savePlayerSystems();
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void onDisable() {
|
public void onDisable() {
|
||||||
// Plugin shutdown logic
|
// Plugin shutdown logic
|
||||||
|
// Save the player systems on shutdown to prevent item loss
|
||||||
|
savePlayerSystems();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static EnergeticStorage getPlugin() {
|
public static EnergeticStorage getPlugin() {
|
||||||
|
|
Loading…
Reference in New Issue