Readme
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README.md
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README.md
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# EnergeticStorage
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A SpigotMC plugin that's heavily inspired by Applied Energistics 2
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<h1 align="center">Energetic Storage</h1>
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<p align="center">
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Applied Energistics 2 for your SpigotMC server
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</p>
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Energetic Storage is a plugin that is heavily inspired by a forge mod named, [Applied Energistics 2](https://www.curseforge.com/minecraft/mc-mods/applied-energistics-2). If you dont know what Applied Energistics 2 is, its a mod that allows the player to store large amounts of items, sometimes hundreds of thousands, in just a few blocks.
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## Items And Blocks:
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* 1k, 4k, 16k, and 64k, drives
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* The drives are needed to store items. 1k can store 1024 items, 4k can store 4096 and so on (1024 * how many thousand).
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* All drives have a type limit set at 128. This means that only 128 different item types can be added to a single drive.
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* Can be changed in config.
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* ES System
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* The ES System is what keeps the drives inside of it and is used to access the items stored on the drives.
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* You can trust players into the system, they will have just as much access as you do.
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* Only the system owner can trust players.
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* Public ES Systems:
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* **_Anybody_** will have access to take items from the system.
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* Only trusted players and the owner of the system can destroy it.
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## Permissions
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* `energeticstorage.*`: Gives all Energetic Storage permissions.
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* `energeticstorage.esgive`: Gives permission to give an Energetic Storage item to themselves.
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* `energeticstorage.esgive.others`: Gives permission to give an Energetic Storage item to others.
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* `energeticstorage.system.open.untrusted`: Gives permission to open an ES System that the player is not trusted on.
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* `energeticstorage.system.create`: Gives permission to create an ES System.
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* `energeticstorage.system.destroy.untrusted`: Gives permission to destroy a system the player isn't trusted on.
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## Commands
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* /esgive [drive/system] [1k, 4k, 16k, 64k] (player)
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## Config:
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Config.yml:
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```yaml
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driveMaxTypes: 128 # Sets the drives max type limit.
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```
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Players.yml is where **_all_** player data is stored. **I would recommend not messing with this file as it will likely cause errors and item loss!**
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## Screenshots
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![driveGUI](screenshots/drive.png)
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![systemDrivesGUI](screenshots/drives.png)
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![securitySetPublicGUI](screenshots/setPublic.png)
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![securityTrustPlayerGUI](screenshots/trustPlayer.png)
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![terminal](screenshots/terminal.png)
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![terminalAmount](screenshots/terminalAmount.png);
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