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code/sub_s
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Added MM decomp as submodule and added workaround file to avoid needing to build it
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2023-12-18 19:26:47 -05:00 |
.gitignore
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Added function patching, began reorganizing UI code, added native file dialog library
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2023-11-11 17:42:07 -05:00 |
Makefile
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Add transform tags for bow and arrow's string and hookshot chain, update patch makefile to use fast-math and no-unsafe-math-optimizations
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2024-02-24 16:14:48 -05:00 |
actor_transform_tagging.c
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Update RT64 and transform tagging for tile scroll interpolation
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2024-03-02 13:33:09 -05:00 |
camera_patches.c
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Added origin adjustment for item equip animation in pause screen, disabled some WIP patches
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2023-12-24 02:01:22 -05:00 |
camera_transform_tagging.c
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Added heuristics to determine when to skip camera interpolation, added ability to enable developer mode in RT64
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2024-03-02 23:28:48 -05:00 |
cheats.c
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Disable infinite magic cheat
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2023-12-17 21:43:09 -05:00 |
culling.c
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Add transform tags for bow and arrow's string and hookshot chain, update patch makefile to use fast-math and no-unsafe-math-optimizations
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2024-02-24 16:14:48 -05:00 |
debug_patches.c
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Improved motion blur at higher framerates, reorganized some patch code
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2024-03-03 02:36:14 -05:00 |
effect_patches.c
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Improved motion blur at higher framerates, reorganized some patch code
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2024-03-03 02:36:14 -05:00 |
effect_transform_tagging.c
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Update RT64 and transform tagging for tile scroll interpolation
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2024-03-02 13:33:09 -05:00 |
fixes.c
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Enable relevant RT64 enhancements, fix pause background corruption if song of soaring was played before ever pausing
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2024-02-04 22:55:15 -05:00 |
graphics.h
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Improved motion blur at higher framerates, reorganized some patch code
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2024-03-03 02:36:14 -05:00 |
input.c
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Enable relevant RT64 enhancements, fix pause background corruption if song of soaring was played before ever pausing
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2024-02-04 22:55:15 -05:00 |
input.h
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Improved motion blur at higher framerates, reorganized some patch code
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2024-03-03 02:36:14 -05:00 |
item_transform_tagging.c
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Update RT64 and transform tagging for tile scroll interpolation
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2024-03-02 13:33:09 -05:00 |
misc_funcs.h
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Improved motion blur at higher framerates, reorganized some patch code
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2024-03-03 02:36:14 -05:00 |
options.c
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Improved motion blur at higher framerates, reorganized some patch code
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2024-03-03 02:36:14 -05:00 |
patch_helpers.h
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Transform tagging to missed skele drawing functions, transform tagging for particles, automatic transform tagging for all actors with only one matrix, update RT64
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2024-02-17 22:11:07 -05:00 |
patches.h
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Improved motion blur at higher framerates, reorganized some patch code
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2024-03-03 02:36:14 -05:00 |
patches.ld
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Fix POLY_XLU_DISP overflow by making gfx buffers 10x larger, added error reporting when gfx buffers overflow
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2024-02-24 16:13:39 -05:00 |
play_patches.c
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Added heuristics to determine when to skip camera interpolation, added ability to enable developer mode in RT64
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2024-03-02 23:28:48 -05:00 |
play_patches.h
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Added heuristics to determine when to skip camera interpolation, added ability to enable developer mode in RT64
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2024-03-02 23:28:48 -05:00 |
print.c
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Improved motion blur at higher framerates, reorganized some patch code
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2024-03-03 02:36:14 -05:00 |
quicksave_patches.c
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Prototype quicksave functionality, disabled for now
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2024-01-13 01:39:41 -05:00 |
sky_transform_tagging.c
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Update RT64 and transform tagging for tile scroll interpolation
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2024-03-02 13:33:09 -05:00 |
syms.ld
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Improved motion blur at higher framerates, reorganized some patch code
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2024-03-03 02:36:14 -05:00 |
terrain_transform_tagging.c
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Update RT64 and transform tagging for tile scroll interpolation
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2024-03-02 13:33:09 -05:00 |
transform_ids.h
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Added heuristics to determine when to skip camera interpolation, added ability to enable developer mode in RT64
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2024-03-02 23:28:48 -05:00 |
ui_patches.c
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Fix POLY_XLU_DISP overflow by making gfx buffers 10x larger, added error reporting when gfx buffers overflow
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2024-02-24 16:13:39 -05:00 |