Zelda64Recomp/.gitignore

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# VSCode file settings
.vscode/settings.json
.vscode/c_cpp_properties.json
.vscode/launch.json
# Input elf and rom files
*.elf
*.z64
# Output C files
RecompiledFuncs/
RecompiledPatches/
# Linux build output
build/
*.o
# Windows build output
*.exe
*.dll
*.lib
*.pdb
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/
out/
# Visual Studio 2015/2017 cache/options directory
.vs/
vcpkg_installed/
# Runtime files
imgui.ini
rt64.log
node_modules/
# Recompiler Linux binaries
N64Recomp
RSPRecomp
# Developer environment setup directories
elf_generating_decomp
recomp_for_zelda
# macOS specific directory information file
.DS_Store
# Controller mappings file
gamecontrollerdb.txt