Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux)
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Mr-Wiseguy dd30250623 Hooked up RT64 draw callbacks, fixed incorrect iobuf for reading ROM 2023-10-30 22:41:05 -04:00
include Hooked up RT64 draw callbacks, fixed incorrect iobuf for reading ROM 2023-10-30 22:41:05 -04:00
portultra Restored old thread scheduler code 2023-10-23 18:01:29 -04:00
rsp Added recomp runtime library and portultra, MM initial boot 2023-02-19 22:27:35 -05:00
shaders Hooked up RT64 draw callbacks, fixed incorrect iobuf for reading ROM 2023-10-30 22:41:05 -04:00
src Hooked up RT64 draw callbacks, fixed incorrect iobuf for reading ROM 2023-10-30 22:41:05 -04:00
thirdparty Rewrote scheduler to use concurrent queues instead of atomic waits, added thread priorities 2023-07-07 14:21:06 -04:00
.gitignore Added cmake build system 2023-10-29 12:13:41 -04:00
CMakeLists.txt Hooked up RT64 draw callbacks, fixed incorrect iobuf for reading ROM 2023-10-30 22:41:05 -04:00
CMakeSettings.json Added release with debug info configuration for VS 2023-10-29 12:13:41 -04:00
MMRecomp.sln Build system & dependency refactoring 2023-06-22 18:40:39 -04:00
MMRecomp.vcxproj Windows build fixes 2023-10-23 17:51:21 -04:00
MMRecomp.vcxproj.filters Windows build fixes 2023-10-23 17:51:21 -04:00
Makefile Windows build fixes 2023-10-23 17:51:21 -04:00
RecompiledFuncs.vcxproj Fixed some libultra thread implementation issues, fixed flash implementation not getting detected by the game 2023-02-21 01:26:05 -05:00
RecompiledFuncs.vcxproj.filters Fixed some libultra thread implementation issues, fixed flash implementation not getting detected by the game 2023-02-21 01:26:05 -05:00
rev1_overlays.txt Initial commit that can build a static library from recompiled functions 2023-02-19 03:28:39 -05:00
us.rev1.toml Build system & dependency refactoring 2023-06-22 18:40:39 -04:00