Zelda64Recomp/assets
Mr-Wiseguy 8e4e4b1cae Split recomp config handling into separate file, changed "inputs" RmlUi variable to be a struct with an "array" member and named fields for each input 2024-01-21 14:04:56 -05:00
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icons styled control options 2024-01-18 14:49:29 -06:00
promptfont Cleaned up assets folder, added promptfont, started config menu UI 2023-12-29 16:49:26 -05:00
scss fixed various ui positioning issues + scrollbar 2024-01-19 13:06:06 -06:00
ChiaroBold.otf init sass rework 2024-01-02 10:07:37 -06:00
ChiaroNormal.otf init sass rework 2024-01-02 10:07:37 -06:00
LatoLatin-Bold.ttf Integrated RmlUi, fully moved over to cmake 2023-11-02 01:20:12 -04:00
LatoLatin-BoldItalic.ttf Integrated RmlUi, fully moved over to cmake 2023-11-02 01:20:12 -04:00
LatoLatin-Italic.ttf Integrated RmlUi, fully moved over to cmake 2023-11-02 01:20:12 -04:00
LatoLatin-Regular.ttf Integrated RmlUi, fully moved over to cmake 2023-11-02 01:20:12 -04:00
NotoEmoji-Regular.ttf Integrated RmlUi, fully moved over to cmake 2023-11-02 01:20:12 -04:00
config_menu.rml Split recomp config handling into separate file, changed "inputs" RmlUi variable to be a struct with an "array" member and named fields for each input 2024-01-21 14:04:56 -05:00
launcher.rml added clipped mm to intro bg 2024-01-10 10:03:10 -06:00
mm-clipped.svg added clipped mm to intro bg 2024-01-10 10:03:10 -06:00
recomp.rcss fixed various ui positioning issues + scrollbar 2024-01-19 13:06:06 -06:00
rml.rcss Integrated RmlUi, fully moved over to cmake 2023-11-02 01:20:12 -04:00