Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux)
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Mr-Wiseguy b11e652a20 Map C-Up camera input to D-pad Up in dual analog mode 2023-12-03 23:35:17 -05:00
assets Add scss 2023-11-20 10:01:53 -05:00
include Added some more patch functionality, added recomp namespace 2023-11-24 17:10:21 -05:00
lib Tag matrix groups for actors 2023-12-03 19:32:27 -05:00
patches Map C-Up camera input to D-pad Up in dual analog mode 2023-12-03 23:35:17 -05:00
rsp
shaders Update RT64, split UI immutable sampler into its own descriptor set 2023-11-24 18:12:58 -05:00
src Added WIP dual analog camera and widescreen UI patches 2023-12-01 10:56:20 -05:00
ultramodern Update RT64, split UI immutable sampler into its own descriptor set 2023-11-24 18:12:58 -05:00
.gitignore Added function patching, began reorganizing UI code, added native file dialog library 2023-11-11 17:42:07 -05:00
.gitmodules Made RT64 into a submodule, redid UI patching using new extended gbi alignment commands 2023-12-03 13:14:54 -05:00
CMakeLists.txt Made RT64 into a submodule, redid UI patching using new extended gbi alignment commands 2023-12-03 13:14:54 -05:00
CMakeSettings.json
launch.vs.json Integrated RmlUi, fully moved over to cmake 2023-11-02 01:20:12 -04:00
patches.toml Added function patching, began reorganizing UI code, added native file dialog library 2023-11-11 17:42:07 -05:00
rev1_overlays.txt
us.rev1.toml Removed use of std::exit and changed recomp runtime to exit normally, added helpers for getting recompiled args and returning values, added example of patch code calling native code 2023-11-12 14:47:38 -05:00
vcpkg-configuration.json Integrated RmlUi, fully moved over to cmake 2023-11-02 01:20:12 -04:00
vcpkg.json Integrated RmlUi, fully moved over to cmake 2023-11-02 01:20:12 -04:00