Zelda64Recomp/portultra
Mr-Wiseguy 937c64f544 Reduced audio buffer size compensation by 1 vertical refresh 2023-03-05 20:16:55 -05:00
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audio.cpp Reduced audio buffer size compensation by 1 vertical refresh 2023-03-05 20:16:55 -05:00
events.cpp Made non-gfx RSP tasks execute on another thread, implemented VI registers 2023-03-05 20:16:16 -05:00
mesgqueue.cpp Added recomp runtime library and portultra, MM initial boot 2023-02-19 22:27:35 -05:00
misc_ultra.cpp Added recomp runtime library and portultra, MM initial boot 2023-02-19 22:27:35 -05:00
multilibultra.hpp Added recomp runtime library and portultra, MM initial boot 2023-02-19 22:27:35 -05:00
platform_specific.h Added recomp runtime library and portultra, MM initial boot 2023-02-19 22:27:35 -05:00
port_main.c Added recomp runtime library and portultra, MM initial boot 2023-02-19 22:27:35 -05:00
scheduler.cpp Fixed some libultra thread implementation issues, fixed flash implementation not getting detected by the game 2023-02-21 01:26:05 -05:00
task_pthreads.cpp Added recomp runtime library and portultra, MM initial boot 2023-02-19 22:27:35 -05:00
task_win32.cpp Added recomp runtime library and portultra, MM initial boot 2023-02-19 22:27:35 -05:00
threads.cpp Fixed some libultra thread implementation issues, fixed flash implementation not getting detected by the game 2023-02-21 01:26:05 -05:00
timer.cpp Fixed some libultra thread implementation issues, fixed flash implementation not getting detected by the game 2023-02-21 01:26:05 -05:00
ultra64.h Made non-gfx RSP tasks execute on another thread, implemented VI registers 2023-03-05 20:16:16 -05:00
ultrainit.cpp Added recomp runtime library and portultra, MM initial boot 2023-02-19 22:27:35 -05:00