Zelda64Recomp/ultramodern
Mr-Wiseguy 8e4e4b1cae Split recomp config handling into separate file, changed "inputs" RmlUi variable to be a struct with an "array" member and named fields for each input 2024-01-21 14:04:56 -05:00
..
audio.cpp Renamed everything ultra related to "ultramodern" 2023-11-12 19:40:02 -05:00
config.hpp Split recomp config handling into separate file, changed "inputs" RmlUi variable to be a struct with an "array" member and named fields for each input 2024-01-21 14:04:56 -05:00
events.cpp Split recomp config handling into separate file, changed "inputs" RmlUi variable to be a struct with an "array" member and named fields for each input 2024-01-21 14:04:56 -05:00
mesgqueue.cpp Renamed everything ultra related to "ultramodern" 2023-11-12 19:40:02 -05:00
misc_ultra.cpp Renamed everything ultra related to "ultramodern" 2023-11-12 19:40:02 -05:00
port_main.c Renamed everything ultra related to "ultramodern" 2023-11-12 19:40:02 -05:00
scheduler.cpp Prototype quicksave functionality, disabled for now 2024-01-13 01:39:41 -05:00
task_win32.cpp Renamed everything ultra related to "ultramodern" 2023-11-12 19:40:02 -05:00
threads.cpp Prototype quicksave functionality, disabled for now 2024-01-13 01:39:41 -05:00
timer.cpp Renamed everything ultra related to "ultramodern" 2023-11-12 19:40:02 -05:00
ultra64.h Hooked up graphics option menu to RT64, updated RT64 2024-01-01 00:09:14 -05:00
ultrainit.cpp Renamed everything ultra related to "ultramodern" 2023-11-12 19:40:02 -05:00
ultramodern.hpp Prototype quicksave functionality, disabled for now 2024-01-13 01:39:41 -05:00