Zelda64Recomp/include/zelda_sound.h

15 lines
340 B
C++

#ifndef __RECOMP_SOUND_H__
#define __RECOMP_SOUND_H__
namespace zelda64 {
void reset_sound_settings();
void set_main_volume(int volume);
int get_main_volume();
void set_bgm_volume(int volume);
int get_bgm_volume();
void set_low_health_beeps_enabled(bool enabled);
bool get_low_health_beeps_enabled();
}
#endif