Zelda64Recomp/include/zelda_debug.h

26 lines
502 B
C++

#ifndef __RECOMP_DEBUG_H__
#define __RECOMP_DEBUG_H__
#include <vector>
#include <string>
namespace zelda64 {
struct SceneWarps {
int index;
std::string name;
std::vector<std::string> entrances;
};
struct AreaWarps {
std::string name;
std::vector<SceneWarps> scenes;
};
extern std::vector<AreaWarps> game_warps;
void do_warp(int area, int scene, int entrance);
void set_time(uint8_t day, uint8_t hour, uint8_t minute);
}
#endif