279 lines
12 KiB
YAML
279 lines
12 KiB
YAML
name: validate
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on:
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workflow_call:
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inputs:
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SDL2_VERSION:
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type: string
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required: false
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default: '2.30.3'
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N64RECOMP_COMMIT:
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type: string
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required: false
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default: 'd33d38161798167929b114c2b0fd445f9670e10a'
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DXC_CHECKSUM:
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type: string
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required: false
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default: '4e6f4e52989aca69739880b40b9f988357f15d10ca03284377b81f1502463ff5'
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secrets:
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ZRE_REPO_WITH_PAT:
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required: true
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concurrency:
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group: ${{ github.workflow }}-${{ github.ref }}
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cancel-in-progress: true
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jobs:
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build-linux:
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runs-on: ${{ format('blaze/{0}', matrix.os) }}
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container:
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image: dcvz/n64recomp:ubuntu-18.04
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volumes:
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# create a volume that we'll use as the new source for the node binary
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# https://github.com/actions/checkout/issues/1809
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- /nodeoverride:/nodeoverride:rw,rshared
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- /nodeoverride:/__e/node20:ro,rshared
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strategy:
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matrix:
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type: [ Debug, Release ]
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os: [ ubuntu-22.04 ]
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name: ubuntu-18.04 (x64, ${{ matrix.type }})
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steps:
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- name: Copy the Node20 binary
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run: |
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cp -r /node20217/* /nodeoverride/
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- name: Checkout
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uses: actions/checkout@v4
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with:
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ref: ${{ github.event.pull_request.head.sha || github.ref }}
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submodules: recursive
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- name: ccache
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uses: hendrikmuhs/ccache-action@v1.2
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with:
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key: ${{ matrix.os }}-z64re-ccache-${{ matrix.type }}-x64-${{ inputs.N64RECOMP_COMMIT }}
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- name: Prepare Build
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run: |-
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git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
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unzip zre/files.zip > /dev/null 2>&1
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- name: Build N64Recomp & RSPRecomp
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run: |
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git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
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cd N64RecompSource
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git checkout ${{ inputs.N64RECOMP_COMMIT }}
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git submodule update --init --recursive
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# enable ccache
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export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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# Build N64Recomp & RSPRecomp
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cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=g++-11 -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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cmake --build cmake-build --config Release --target N64RecompCLI -j $(nproc)
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cmake --build cmake-build --config Release --target RSPRecomp -j $(nproc)
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# Copy N64Recomp & RSPRecomp to root directory
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cp cmake-build/N64Recomp ..
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cp cmake-build/RSPRecomp ..
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- name: Run N64Recomp & RSPRecomp
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run: |
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./N64Recomp us.rev1.toml
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./RSPRecomp aspMain.us.rev1.toml
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./RSPRecomp njpgdspMain.us.rev1.toml
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- name: Hotpatch DXC into RT64's contrib
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run: |
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# check if dxc was updated before we replace it, to detect changes
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echo ${{ inputs.DXC_CHECKSUM }} ./lib/rt64/src/contrib/dxc/bin/x64/dxc | sha256sum --status -c -
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cp -v /usr/local/lib/libdxcompiler.so ./lib/rt64/src/contrib/dxc/lib/x64/libdxcompiler.so
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cp -v /usr/local/bin/dxc ./lib/rt64/src/contrib/dxc/bin/x64/dxc
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- name: Build ZeldaRecomp
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run: |-
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# enable ccache
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export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang++-17 -DCMAKE_C_COMPILER=clang-17 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build -DPATCHES_C_COMPILER=clang-17 -DPATCHES_LD=ld.lld-17 -DPATCHES_OBJCOPY=llvm-objcopy-17
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cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $(nproc)
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- name: Prepare Archive
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run: |
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mv cmake-build/Zelda64Recompiled Zelda64Recompiled
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rm -rf assets/scss
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tar -czf Zelda64Recompiled.tar.gz Zelda64Recompiled assets/ gamecontrollerdb.txt
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- name: Archive Zelda64Recomp
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uses: actions/upload-artifact@v3
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with:
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name: Zelda64Recompiled-${{ runner.os }}-X64-${{ matrix.type }}
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path: Zelda64Recompiled.tar.gz
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- name: Build AppImage
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run: |-
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./.github/linux/appimage.sh
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- name: Zelda64Recomp AppImage
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uses: actions/upload-artifact@v3
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with:
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name: Zelda64Recompiled-AppImage-X64-${{ matrix.type }}
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path: Zelda64Recompiled-*.AppImage
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build-linux-arm64:
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runs-on: ${{ format('blaze/{0}', matrix.os) }}
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strategy:
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matrix:
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type: [ Debug, Release ]
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os: [ ubuntu-22.04 ]
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name: ${{ matrix.os }} (arm64, ${{ matrix.type }})
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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ref: ${{ github.event.pull_request.head.sha || github.ref }}
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submodules: recursive
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- name: ccache
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uses: hendrikmuhs/ccache-action@v1.2
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with:
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key: ${{ matrix.os }}-z64re-ccache-${{ matrix.type }}-arm64-${{ inputs.N64RECOMP_COMMIT }}
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- name: Install Linux Dependencies
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run: |
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sudo apt-get update
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sudo apt-get install -y ninja-build libsdl2-dev libgtk-3-dev lld llvm clang-15 libfuse2
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# Install SDL2
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echo ::group::install SDL2
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# Enable ccache
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export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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wget https://github.com/libsdl-org/SDL/releases/download/release-${{ inputs.SDL2_VERSION }}/SDL2-${{ inputs.SDL2_VERSION }}.tar.gz
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tar -xzf SDL2-${{ inputs.SDL2_VERSION }}.tar.gz
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cd SDL2-${{ inputs.SDL2_VERSION }}
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./configure
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make -j 10
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sudo make install
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sudo cp -av /usr/local/lib/libSDL* /lib/aarch64-linux-gnu/
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echo ::endgroup::
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- name: Prepare Build
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run: |-
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git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
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./zre/process.sh
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cp ./zre/mm_shader_cache.bin ./shadercache/
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- name: Build N64Recomp & RSPRecomp
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run: |
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git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
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cd N64RecompSource
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git checkout ${{ inputs.N64RECOMP_COMMIT }}
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git submodule update --init --recursive
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# enable ccache
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export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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# Build N64Recomp & RSPRecomp
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cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=g++-11 -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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cmake --build cmake-build --config Release --target N64RecompCLI -j $(nproc)
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cmake --build cmake-build --config Release --target RSPRecomp -j $(nproc)
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# Copy N64Recomp & RSPRecomp to root directory
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cp cmake-build/N64Recomp ..
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cp cmake-build/RSPRecomp ..
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- name: Run N64Recomp & RSPRecomp
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run: |
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./N64Recomp us.rev1.toml
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./RSPRecomp aspMain.us.rev1.toml
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./RSPRecomp njpgdspMain.us.rev1.toml
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- name: Build ZeldaRecomp
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run: |-
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# enable ccache
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export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang++-15 -DCMAKE_C_COMPILER=clang-15 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $(nproc)
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- name: Prepare Archive
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run: |
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mv cmake-build/Zelda64Recompiled Zelda64Recompiled
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rm -rf assets/scss
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tar -czf Zelda64Recompiled.tar.gz Zelda64Recompiled assets/ gamecontrollerdb.txt
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- name: Archive Zelda64Recomp
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uses: actions/upload-artifact@v4
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with:
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name: Zelda64Recompiled-${{ runner.os }}-ARM64-${{ matrix.type }}
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path: Zelda64Recompiled.tar.gz
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- name: Prepare AppImage
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run: ./.github/linux/appimage.sh
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- name: Zelda64Recomp AppImage
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uses: actions/upload-artifact@v4
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with:
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name: Zelda64Recompiled-AppImage-ARM64-${{ matrix.type }}
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path: Zelda64Recompiled-*.AppImage
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build-windows:
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runs-on: windows-latest
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strategy:
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matrix:
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type: [ Debug, Release ]
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name: windows (${{ matrix.type }})
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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ref: ${{ github.event.pull_request.head.sha || github.ref }}
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submodules: recursive
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- name: ccache
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uses: hendrikmuhs/ccache-action@v1.2
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with:
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key: ${{ runner.os }}-z64re-ccache-${{ matrix.type }}
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- name: Install Windows Dependencies
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run: |
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choco install ninja
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Remove-Item -Path "C:\ProgramData\Chocolatey\bin\ccache.exe" -Force -ErrorAction SilentlyContinue
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- name: Configure Developer Command Prompt
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uses: ilammy/msvc-dev-cmd@v1
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- name: Prepare Build
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run: |-
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git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
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./zre/process.ps1
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cp ./zre/mm_shader_cache.bin ./shadercache/
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- name: Build N64Recomp & RSPRecomp
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run: |
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git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
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cd N64RecompSource
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git checkout ${{ inputs.N64RECOMP_COMMIT }}
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git submodule update --init --recursive
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# enable ccache
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set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
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$cpuCores = (Get-CimInstance -ClassName Win32_Processor).NumberOfLogicalProcessors
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cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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cmake --build cmake-build --config Release --target N64RecompCLI -j $cpuCores
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cmake --build cmake-build --config Release --target RSPRecomp -j $cpuCores
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# Copy N64Recomp & RSPRecomp to root directory
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cp cmake-build/N64Recomp.exe ..
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cp cmake-build/RSPRecomp.exe ..
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- name: Run N64Recomp & RSPRecomp
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run: |
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./N64Recomp.exe us.rev1.toml
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./RSPRecomp.exe aspMain.us.rev1.toml
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./RSPRecomp.exe njpgdspMain.us.rev1.toml
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- name: Build ZeldaRecomp
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run: |-
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# enable ccache
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set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
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$cpuCores = (Get-CimInstance -ClassName Win32_Processor).NumberOfLogicalProcessors
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# remove LLVM from PATH so it doesn't overshadow the one provided by VS
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$env:PATH = ($env:PATH -split ';' | Where-Object { $_ -ne 'C:\Program Files\LLVM\bin' }) -join ';'
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cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_C_COMPILER=clang-cl -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build -DCMAKE_CXX_FLAGS="-Xclang -fexceptions -Xclang -fcxx-exceptions"
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cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $cpuCores
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env:
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SDL2_VERSION: ${{ inputs.SDL2_VERSION }}
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- name: Prepare Archive
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run: |
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Move-Item -Path "cmake-build/Zelda64Recompiled.exe" -Destination "Zelda64Recompiled.exe"
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Move-Item -Path "cmake-build/dxcompiler.dll" -Destination "dxcompiler.dll"
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Move-Item -Path "cmake-build/dxil.dll" -Destination "dxil.dll"
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Move-Item -Path "cmake-build/SDL2.dll" -Destination "SDL2.dll"
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Remove-Item -Path "assets/scss" -Recurse -Force
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- name: Archive Zelda64Recomp
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uses: actions/upload-artifact@v4
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with:
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name: Zelda64Recompiled-${{ runner.os }}-${{ matrix.type }}
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path: |
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Zelda64Recompiled.exe
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dxcompiler.dll
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dxil.dll
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SDL2.dll
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assets/
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gamecontrollerdb.txt
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