Zelda64Recomp/patches/code/sub_s/sub_s.h

10 lines
205 B
C

// Required to include MM decomp headers without having built the repo
#ifndef SUB_S_H
#define SUB_S_H 1
extern Vtx codeVtx_120260[];
extern Gfx gShadowMaterialDL[];
extern Gfx gShadowModelDL[];
#endif