Zelda64Recomp/CMakeLists.txt

191 lines
6.9 KiB
CMake

cmake_minimum_required(VERSION 3.20)
project(MMRecomp)
set(CMAKE_C_STANDARD 17)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
# set(CMAKE_CXX_VISIBILITY_PRESET hidden)
if(UNIX AND NOT APPLE)
set(LINUX TRUE)
endif()
set (CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/lib/")
add_subdirectory(${CMAKE_SOURCE_DIR}/lib/RT64-HLE ${CMAKE_BINARY_DIR}/rt64)
add_subdirectory(${CMAKE_SOURCE_DIR}/lib/RmlUi)
add_subdirectory(${CMAKE_SOURCE_DIR}/lib/nativefiledialog-extended)
target_include_directories(rt64 PRIVATE ${CMAKE_BINARY_DIR}/rt64/src)
get_target_property(RT64_BASENAME rt64 OUTPUT_NAME)
set(RT64_DLL ${RT64_BASENAME}${CMAKE_SHARED_LIBRARY_SUFFIX})
# RecompiledFuncs - Library containing the primary recompiler output
add_library(RecompiledFuncs STATIC)
target_compile_options(RecompiledFuncs PRIVATE
# -Wno-unused-but-set-variable
-fno-strict-aliasing
)
target_include_directories(RecompiledFuncs PRIVATE
${CMAKE_SOURCE_DIR}/include
)
file(GLOB FUNC_C_SOURCES ${CMAKE_SOURCE_DIR}/RecompiledFuncs/*.c)
file(GLOB FUNC_CXX_SOURCES ${CMAKE_SOURCE_DIR}/RecompiledFuncs/*.cpp)
target_sources(RecompiledFuncs PRIVATE ${FUNC_C_SOURCES} ${FUNC_CXX_SOURCES})
# PatchesLib - Library containing the recompiled output for any custom function patches
add_library(PatchesLib STATIC)
target_compile_options(PatchesLib PRIVATE
# -Wno-unused-but-set-variable
-fno-strict-aliasing
)
target_include_directories(PatchesLib PRIVATE
${CMAKE_SOURCE_DIR}/include
)
target_sources(PatchesLib PRIVATE
${CMAKE_SOURCE_DIR}/RecompiledPatches/patches.c
)
# Build patches elf
add_custom_command(OUTPUT ${CMAKE_SOURCE_DIR}/patches/patches.elf
COMMAND make
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/patches
BYPRODUCTS ${CMAKE_SOURCE_DIR}/patches/patches.bin}
)
# Recompile patches elf into patches.c
add_custom_command(OUTPUT
${CMAKE_SOURCE_DIR}/RecompiledPatches/patches.c
${CMAKE_SOURCE_DIR}/RecompiledPatches/recomp_overlays.inl
${CMAKE_SOURCE_DIR}/RecompiledPatches/funcs.h
${CMAKE_SOURCE_DIR}/src/recomp/patch_loading.cpp
COMMAND RecompPort patches.toml && ${CMAKE_COMMAND} -E touch ${CMAKE_SOURCE_DIR}/src/recomp/patch_loading.cpp
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
DEPENDS ${CMAKE_SOURCE_DIR}/patches/patches.elf
)
# Main executable
add_executable(MMRecomp)
set (SOURCES
${CMAKE_SOURCE_DIR}/ultramodern/audio.cpp
${CMAKE_SOURCE_DIR}/ultramodern/events.cpp
${CMAKE_SOURCE_DIR}/ultramodern/mesgqueue.cpp
${CMAKE_SOURCE_DIR}/ultramodern/misc_ultra.cpp
${CMAKE_SOURCE_DIR}/ultramodern/port_main.c
${CMAKE_SOURCE_DIR}/ultramodern/scheduler.cpp
${CMAKE_SOURCE_DIR}/ultramodern/task_win32.cpp
${CMAKE_SOURCE_DIR}/ultramodern/threads.cpp
${CMAKE_SOURCE_DIR}/ultramodern/timer.cpp
${CMAKE_SOURCE_DIR}/ultramodern/ultrainit.cpp
${CMAKE_SOURCE_DIR}/src/recomp/ai.cpp
${CMAKE_SOURCE_DIR}/src/recomp/cont.cpp
${CMAKE_SOURCE_DIR}/src/recomp/dp.cpp
${CMAKE_SOURCE_DIR}/src/recomp/eep.cpp
${CMAKE_SOURCE_DIR}/src/recomp/euc-jp.cpp
${CMAKE_SOURCE_DIR}/src/recomp/flash.cpp
${CMAKE_SOURCE_DIR}/src/recomp/math_routines.cpp
${CMAKE_SOURCE_DIR}/src/recomp/overlays.cpp
${CMAKE_SOURCE_DIR}/src/recomp/patch_loading.cpp
${CMAKE_SOURCE_DIR}/src/recomp/pak.cpp
${CMAKE_SOURCE_DIR}/src/recomp/pi.cpp
${CMAKE_SOURCE_DIR}/src/recomp/ultra_stubs.cpp
${CMAKE_SOURCE_DIR}/src/recomp/ultra_translation.cpp
${CMAKE_SOURCE_DIR}/src/recomp/print.cpp
${CMAKE_SOURCE_DIR}/src/recomp/recomp.cpp
${CMAKE_SOURCE_DIR}/src/recomp/rt64_layer.cpp
${CMAKE_SOURCE_DIR}/src/recomp/sp.cpp
${CMAKE_SOURCE_DIR}/src/recomp/vi.cpp
${CMAKE_SOURCE_DIR}/src/main/main.cpp
${CMAKE_SOURCE_DIR}/src/game/input.cpp
${CMAKE_SOURCE_DIR}/src/game/controls.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_renderer.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_launcher.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_config.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_color_hack.cpp
${CMAKE_SOURCE_DIR}/rsp/aspMain.cpp
${CMAKE_SOURCE_DIR}/rsp/njpgdspMain.cpp
${CMAKE_SOURCE_DIR}/lib/RmlUi/Backends/RmlUi_Platform_SDL.cpp
)
target_include_directories(MMRecomp PRIVATE
${CMAKE_SOURCE_DIR}/include
${CMAKE_SOURCE_DIR}/lib/concurrentqueue
${CMAKE_SOURCE_DIR}/lib/RmlUi/Include
${CMAKE_SOURCE_DIR}/lib/RmlUi/Backends
${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src/contrib
${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src/contrib/mupen64plus-win32-deps/SDL2-2.26.3/include
${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src/contrib/hlslpp/include
${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src/contrib/dxc/inc
${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src
${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src/rhi
${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src/render
${CMAKE_BINARY_DIR}/shaders
)
target_compile_options(MMRecomp PRIVATE
-march=nehalem
-fno-strict-aliasing
-fms-extensions
)
target_link_directories(MMRecomp PRIVATE
${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src/contrib/mupen64plus-win32-deps/SDL2-2.26.3/lib/x64
)
target_link_libraries(MMRecomp PRIVATE
PatchesLib
RecompiledFuncs
SDL2
rt64
RmlCore
RmlDebugger
nfd
)
# TODO fix the RT64 CMake script so that this doesn't need to be duplicated here
# For DXC
set (DXC_COMMON_OPTS "-I${PROJECT_SOURCE_DIR}/src")
set (DXC_DXIL_OPTS "-Wno-ignored-attributes")
set (DXC_SPV_OPTS "-spirv" "-fspv-target-env=vulkan1.0" "-fvk-use-dx-layout")
set (DXC_PS_OPTS "${DXC_COMMON_OPTS}" "-E" "PSMain" "-T ps_6_0" "-D DYNAMIC_RENDER_PARAMS")
set (DXC_VS_OPTS "${DXC_COMMON_OPTS}" "-E" "VSMain" "-T vs_6_0" "-D DYNAMIC_RENDER_PARAMS" "-fvk-invert-y")
set (DXC_CS_OPTS "${DXC_COMMON_OPTS}" "-E" "CSMain" "-T cs_6_0")
set (DXC_GS_OPTS "${DXC_COMMON_OPTS}" "-E" "GSMain" "-T gs_6_0")
set (DXC_RT_OPTS "${DXC_COMMON_OPTS}" "-D" "RT_SHADER" "-T" "lib_6_3" "-fspv-target-env=vulkan1.1spirv1.4" "-fspv-extension=SPV_KHR_ray_tracing" "-fspv-extension=SPV_EXT_descriptor_indexing")
if (${WIN32})
set (DXC "${PROJECT_SOURCE_DIR}/lib/RT64-HLE/src/contrib/dxc/bin/x64/dxc.exe")
add_compile_definitions(NOMINMAX)
else()
set (DXC "LD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/RT64-HLE/src/src/contrib/dxc/lib/x64" "${PROJECT_SOURCE_DIR}/src/contrib/dxc/bin/x64/dxc")
endif()
build_vertex_shader(MMRecomp "shaders/InterfaceVS.hlsl" "shaders/InterfaceVS.hlsl")
build_pixel_shader (MMRecomp "shaders/InterfacePS.hlsl" "shaders/InterfacePS.hlsl")
target_sources(MMRecomp PRIVATE ${SOURCES})
set_property(TARGET MMRecomp PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}")
add_custom_command(TARGET MMRecomp POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_BINARY_DIR}/${RT64_DLL}
${CMAKE_SOURCE_DIR}
MAIN_DEPENDENCY ${CMAKE_BINARY_DIR}/${RT64_DLL})