mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-12-18 12:41:51 +00:00
221 lines
8.9 KiB
C
221 lines
8.9 KiB
C
// Required to include MM decomp headers without having built the repo
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#ifndef OBJECT_HA_H
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#define OBJECT_HA_H 1
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typedef enum DonkeyBanditLimb {
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/* 0x00 */ HORSE_BANDIT_LIMB_NONE,
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/* 0x01 */ HORSE_BANDIT_LIMB_ROOT,
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/* 0x02 */ HORSE_BANDIT_LIMB_PELVIS,
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/* 0x03 */ HORSE_BANDIT_LIMB_TORSO,
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/* 0x04 */ HORSE_BANDIT_LIMB_LEFT_FRONT_LEG_ROOT,
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/* 0x05 */ HORSE_BANDIT_LIMB_LEFT_FRONT_FOREARM,
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/* 0x06 */ HORSE_BANDIT_LIMB_LEFT_FRONT_CANNON,
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/* 0x07 */ HORSE_BANDIT_LIMB_LEFT_FRONT_FOOT,
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/* 0x08 */ HORSE_BANDIT_LIMB_LOWER_NECK,
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/* 0x09 */ HORSE_BANDIT_LIMB_UPPER_NECK,
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/* 0x0A */ HORSE_BANDIT_LIMB_HEAD,
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/* 0x0B */ HORSE_BANDIT_LIMB_RIGHT_FRONT_LEG_ROOT,
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/* 0x0C */ HORSE_BANDIT_LIMB_RIGHT_FRONT_FOREARM,
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/* 0x0D */ HORSE_BANDIT_LIMB_RIGHT_FRONT_CANNON,
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/* 0x0E */ HORSE_BANDIT_LIMB_RIGHT_FRONT_FOOT,
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/* 0x0F */ HORSE_BANDIT_LIMB_TAIL_DOCK,
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/* 0x10 */ HORSE_BANDIT_LIMB_TAIL_MIDDLE,
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/* 0x11 */ HORSE_BANDIT_LIMB_TAIL_END,
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/* 0x12 */ HORSE_BANDIT_LIMB_LEFT_HIND_THIGH,
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/* 0x13 */ HORSE_BANDIT_LIMB_LEFT_HIND_STIFLE,
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/* 0x14 */ HORSE_BANDIT_LIMB_LEFT_HIND_CANNON,
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/* 0x15 */ HORSE_BANDIT_LIMB_LEFT_HIND_FOOT,
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/* 0x16 */ HORSE_BANDIT_LIMB_RIGHT_HIND_THIGH,
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/* 0x17 */ HORSE_BANDIT_LIMB_RIGHT_HIND_STIFLE,
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/* 0x18 */ HORSE_BANDIT_LIMB_RIGHT_HIND_CANNON,
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/* 0x19 */ HORSE_BANDIT_LIMB_RIGHT_HIND_FOOT,
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/* 0x1A */ HORSE_BANDIT_LIMB_MAX
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} DonkeyBanditLimb;
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typedef enum DonkeyLimb {
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/* 0x00 */ DONKEY_LIMB_NONE,
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/* 0x01 */ DONKEY_LIMB_ROOT,
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/* 0x02 */ DONKEY_LIMB_PELVIS,
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/* 0x03 */ DONKEY_LIMB_TORSO,
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/* 0x04 */ DONKEY_LIMB_LEFT_FRONT_LEG_ROOT,
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/* 0x05 */ DONKEY_LIMB_LEFT_FRONT_FOREARM,
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/* 0x06 */ DONKEY_LIMB_LEFT_FRONT_CANNON,
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/* 0x07 */ DONKEY_LIMB_LEFT_FRONT_FOOT,
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/* 0x08 */ DONKEY_LIMB_LOWER_NECK,
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/* 0x09 */ DONKEY_LIMB_UPPER_NECK,
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/* 0x0A */ DONKEY_LIMB_HEAD,
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/* 0x0B */ DONKEY_LIMB_RIGHT_FRONT_LEG_ROOT,
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/* 0x0C */ DONKEY_LIMB_RIGHT_FRONT_FOREARM,
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/* 0x0D */ DONKEY_LIMB_RIGHT_FRONT_CANNON,
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/* 0x0E */ DONKEY_LIMB_RIGHT_FRONT_FOOT,
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/* 0x0F */ DONKEY_LIMB_TAIL_DOCK,
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/* 0x10 */ DONKEY_LIMB_TAIL_MIDDLE,
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/* 0x11 */ DONKEY_LIMB_TAIL_END,
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/* 0x12 */ DONKEY_LIMB_LEFT_HIND_THIGH,
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/* 0x13 */ DONKEY_LIMB_LEFT_HIND_STIFLE,
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/* 0x14 */ DONKEY_LIMB_LEFT_HIND_CANNON,
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/* 0x15 */ DONKEY_LIMB_LEFT_HIND_FOOT,
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/* 0x16 */ DONKEY_LIMB_RIGHT_HIND_THIGH,
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/* 0x17 */ DONKEY_LIMB_RIGHT_HIND_STIFLE,
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/* 0x18 */ DONKEY_LIMB_RIGHT_HIND_CANNON,
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/* 0x19 */ DONKEY_LIMB_RIGHT_HIND_FOOT,
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/* 0x1A */ DONKEY_LIMB_MAX
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} DonkeyLimb;
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extern s16 sHorseUnusedAnimFrameData[];
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extern JointIndex sHorseUnusedAnimJointIndices[];
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extern AnimationHeader gHorseUnusedAnim;
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extern Vtx object_haVtx_0000E0[];
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extern Gfx gHorseBanditRightHindFootDL[];
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extern Gfx gHorseBanditRightHindCannonDL[];
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extern Gfx gHorseBanditRightHindStifleDL[];
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extern Gfx gHorseBanditRightHindThighDL[];
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extern Gfx gHorseBanditLeftHindFootDL[];
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extern Gfx gHorseBanditLeftHindCannonDL[];
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extern Gfx gHorseBanditLeftHindStifleDL[];
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extern Gfx gHorseBanditLeftHindThighDL[];
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extern Gfx gHorseBanditTailEndDL[];
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extern Gfx gHorseBanditTailMiddleDL[];
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extern Gfx gHorseBanditTailDockDL[];
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extern Gfx gHorseBanditPelvisDL[];
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extern Gfx gHorseBanditRightFrontFootDL[];
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extern Gfx gHorseBanditRightFrontCannonDL[];
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extern Gfx gHorseBanditRightFrontForearmDL[];
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extern Gfx gHorseBanditRightFrontLegRootDL[];
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extern Gfx gHorseBanditHeadDL[];
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extern Gfx gHorseBanditUpperNeckDL[];
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extern Gfx gHorseBanditLowerNeckDL[];
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extern Gfx gHorseBanditLeftFrontFootDL[];
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extern Gfx gHorseBanditLeftFrontCannonDL[];
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extern Gfx gHorseBanditLeftFrontForearmDL[];
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extern Gfx gHorseBanditLeftFrontLegRootDL[];
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extern Gfx gHorseBanditTorsoDL[];
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extern u64 gHorseBanditTLUT[];
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extern u64 gHorseBanditMaskTex[];
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extern u64 gHorseBanditSpottedDetailTex[];
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extern u64 gHorseBanditEyebrowTex[];
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extern u64 gHorseBanditTeethTex[];
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extern u64 gHorseBanditTailAndFeetTex[];
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extern u64 gHorseBanditEyeTex[];
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extern u64 gHorseBanditMouthTex[];
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extern u64 gHorseBanditSpottedSkinTex[];
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extern u64 gHorseBanditTasselTex[];
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extern u64 gHorseBanditSaddleSideTex[];
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extern u64 gHorseBanditSaddleTopTex[];
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extern u64 gHorseBanditSaddleBackTex[];
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extern StandardLimb gHorseBanditRootLimb;
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extern StandardLimb gHorseBanditPelvisLimb;
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extern StandardLimb gHorseBanditTorsoLimb;
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extern StandardLimb gHorseBanditLeftFrontLegRootLimb;
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extern StandardLimb gHorseBanditLeftFrontForearmLimb;
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extern StandardLimb gHorseBanditLeftFrontCannonLimb;
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extern StandardLimb gHorseBanditLeftFrontFootLimb;
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extern StandardLimb gHorseBanditLowerNeckLimb;
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extern StandardLimb gHorseBanditUpperNeckLimb;
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extern StandardLimb gHorseBanditHeadLimb;
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extern StandardLimb gHorseBanditRightFrontLegRootLimb;
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extern StandardLimb gHorseBanditRightFrontForearmLimb;
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extern StandardLimb gHorseBanditRightFrontCannonLimb;
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extern StandardLimb gHorseBanditRightFrontFootLimb;
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extern StandardLimb gHorseBanditTailDockLimb;
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extern StandardLimb gHorseBanditTailMiddleLimb;
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extern StandardLimb gHorseBanditTailEndLimb;
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extern StandardLimb gHorseBanditLeftHindThighLimb;
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extern StandardLimb gHorseBanditLeftHindStifleLimb;
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extern StandardLimb gHorseBanditLeftHindCannonLimb;
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extern StandardLimb gHorseBanditLeftHindFootLimb;
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extern StandardLimb gHorseBanditRightHindThighLimb;
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extern StandardLimb gHorseBanditRightHindStifleLimb;
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extern StandardLimb gHorseBanditRightHindCannonLimb;
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extern StandardLimb gHorseBanditRightHindFootLimb;
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extern void* gHorseBanditSkelLimbs[];
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extern FlexSkeletonHeader gHorseBanditSkel;
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extern s16 sHorseGallopAnimFrameData[];
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extern JointIndex sHorseGallopAnimJointIndices[];
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extern AnimationHeader gHorseGallopAnim;
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extern s16 sHorseJumpLowAnimFrameData[];
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extern JointIndex sHorseJumpLowAnimJointIndices[];
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extern AnimationHeader gHorseJumpLowAnim;
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extern s16 sHorseJumpHighAnimFrameData[];
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extern JointIndex sHorseJumpHighAnimJointIndices[];
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extern AnimationHeader gHorseJumpHighAnim;
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extern s16 sHorseTrotAnimFrameData[];
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extern JointIndex sHorseTrotAnimJointIndices[];
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extern AnimationHeader gHorseTrotAnim;
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extern s16 sHorseWhinnyAnimFrameData[];
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extern JointIndex sHorseWhinnyAnimJointIndices[];
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extern AnimationHeader gHorseWhinnyAnim;
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extern s16 sHorseStopAnimFrameData[];
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extern JointIndex sHorseStopAnimJointIndices[];
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extern AnimationHeader gHorseStopAnim;
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extern s16 sHorseIdleAnimFrameData[];
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extern JointIndex sHorseIdleAnimJointIndices[];
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extern AnimationHeader gHorseIdleAnim;
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extern s16 sHorseShakeHeadAnimFrameData[];
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extern JointIndex sHorseShakeHeadAnimJointIndices[];
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extern AnimationHeader gHorseShakeHeadAnim;
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extern s16 sHorseWalkAnimFrameData[];
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extern JointIndex sHorseWalkAnimJointIndices[];
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extern AnimationHeader gHorseWalkAnim;
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extern Vtx object_haVtx_00D660[];
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extern Gfx gDonkeyRightHindFootDL[];
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extern Gfx gDonkeyRightHindCannonDL[];
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extern Gfx gDonkeyRightHindStifleDL[];
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extern Gfx gDonkeyRightHindThighDL[];
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extern Gfx gDonkeyLeftHindFootDL[];
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extern Gfx gDonkeyLeftHindCannonDL[];
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extern Gfx gDonkeyLeftHindStifleDL[];
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extern Gfx gDonkeyLeftHindThighDL[];
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extern Gfx gDonkeyTailEndDL[];
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extern Gfx gDonkeyTailMiddleDL[];
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extern Gfx gDonkeyTailDockDL[];
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extern Gfx gDonkeyPelvisDL[];
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extern Gfx gDonkeyRightFrontFootDL[];
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extern Gfx gDonkeyRightFrontCannonDL[];
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extern Gfx gDonkeyRightFrontForearmDL[];
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extern Gfx gDonkeyRightFrontLegRootDL[];
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extern Gfx gDonkeyHeadDL[];
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extern Gfx gDonkeyUpperNeckDL[];
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extern Gfx gDonkeyLowerNeckDL[];
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extern Gfx gDonkeyLeftFrontFootDL[];
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extern Gfx gDonkeyLeftFrontCannonDL[];
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extern Gfx gDonkeyLeftFrontForearmDL[];
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extern Gfx gDonkeyLeftFrontLegRootDL[];
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extern Gfx gDonkeyTorsoDL[];
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extern u64 gDonkeyTLUT[];
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extern u64 gDonkeyMouthTex[];
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extern u64 gDonkeyHeadTex[];
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extern u64 gDonkeyEyeTex[];
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extern u64 gDonkeyManeTex[];
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extern u64 gDonkeySkinTex[];
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extern u64 gDonkeyHarnessTex[];
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extern u64 gDonkeyTailAndFeetTex[];
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extern StandardLimb gDonkeyRootLimb;
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extern StandardLimb gDonkeyPelvisLimb;
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extern StandardLimb gDonkeyTorsoLimb;
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extern StandardLimb gDonkeyLeftFrontLegRootLimb;
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extern StandardLimb gDonkeyLeftFrontForearmLimb;
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extern StandardLimb gDonkeyLeftFrontCannonLimb;
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extern StandardLimb gDonkeyLeftFrontFootLimb;
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extern StandardLimb gDonkeyLowerNeckLimb;
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extern StandardLimb gDonkeyUpperNeckLimb;
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extern StandardLimb gDonkeyHeadLimb;
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extern StandardLimb gDonkeyRightFrontLegRootLimb;
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extern StandardLimb gDonkeyRightFrontForearmLimb;
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extern StandardLimb gDonkeyRightFrontCannonLimb;
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extern StandardLimb gDonkeyRightFrontFootLimb;
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extern StandardLimb gDonkeyTailDockLimb;
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extern StandardLimb gDonkeyTailMiddleLimb;
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extern StandardLimb gDonkeyTailEndLimb;
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extern StandardLimb gDonkeyLeftHindThighLimb;
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extern StandardLimb gDonkeyLeftHindStifleLimb;
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extern StandardLimb gDonkeyLeftHindCannonLimb;
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extern StandardLimb gDonkeyLeftHindFootLimb;
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extern StandardLimb gDonkeyRightHindThighLimb;
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extern StandardLimb gDonkeyRightHindStifleLimb;
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extern StandardLimb gDonkeyRightHindCannonLimb;
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extern StandardLimb gDonkeyRightHindFootLimb;
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extern void* gDonkeySkelLimbs[];
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extern FlexSkeletonHeader gDonkeySkel;
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#endif
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