Zelda64Recomp/.gitmodules
Wiseguy 79fc56f1fd
Remove decomp elf dependency and automate patch relocations (#419)
* Changed patch recompilation to use new reference symbol functionality and removed all manual relocations

* Moved symbol tomls to submodule, switched from objcopy to recompiler output binary mechanism for patch recompilation

* Update N64Recomp commit in CI to symbol_reference_file branch

* Remove option in patches toml that doesn't exist

* Update N64Recomp to fix issue with pause screen cursor, fix some issues caused by patches and overlay function-local statics

* Disable unpaired lo16 warnings and update N64Recomp in CI

* Update build instructions to reflect that the decomp elf is no longer needed
2024-07-05 16:33:34 -04:00

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[submodule "lib/RmlUi"]
path = lib/RmlUi
url = https://github.com/mikke89/RmlUi/
[submodule "lib/rt64"]
path = lib/rt64
url = https://github.com/rt64/rt64
[submodule "lib/freetype-windows-binaries"]
path = lib/freetype-windows-binaries
url = https://github.com/ubawurinna/freetype-windows-binaries
[submodule "lib/mm-decomp"]
path = lib/mm-decomp
url = https://github.com/zeldaret/mm
[submodule "lib/lunasvg"]
path = lib/lunasvg
url = https://github.com/sammycage/lunasvg
[submodule "lib/sse2neon"]
path = lib/sse2neon
url = https://github.com/DLTcollab/sse2neon.git
[submodule "lib/N64ModernRuntime"]
path = lib/N64ModernRuntime
url = https://github.com/N64Recomp/N64ModernRuntime.git
[submodule "Zelda64RecompSyms"]
path = Zelda64RecompSyms
url = https://github.com/Zelda64Recomp/Zelda64RecompSyms