Zelda64Recomp/include/recomp_overlays.h

10 lines
254 B
C++

#ifndef __RECOMP_OVERLAYS_H__
#define __RECOMP_OVERLAYS_H__
#include <cstdint>
extern "C" void load_overlays(uint32_t rom, int32_t ram_addr, uint32_t size);
extern "C" void unload_overlays(int32_t ram_addr, uint32_t size);
void init_overlays();
#endif