Zelda64Recomp/include
angie d450aa98fc Add casts to mem macros 2024-05-14 10:40:15 -04:00
..
disable_warnings.h Initial commit that can build a static library from recompiled functions 2023-02-19 03:28:39 -05:00
promptfont.h update promptfont.h 2024-03-27 14:59:28 -05:00
recomp.h Add casts to mem macros 2024-05-14 10:40:15 -04:00
recomp_config.h Implemented UI for controlling autosaving, fixed general config defaults not being applied correctly 2024-05-04 13:08:14 -04:00
recomp_debug.h added set time debug ui 2024-04-05 11:25:45 -05:00
recomp_game.h ultramodern / recomp runtime: Relax alignment restrictions in osEPiReadIo, implement some more stubs (#130) 2024-05-14 00:21:51 -04:00
recomp_helpers.h Added some more patch functionality, added recomp namespace 2023-11-24 17:10:21 -05:00
recomp_input.h Cont/kb/mouse focus priorities and behaviors reworked (#15) 2024-05-02 01:51:09 -04:00
recomp_sound.h Added background music volume and low health beep settings, imported warp names 2024-03-10 16:40:41 -04:00
recomp_ui.h Cont/kb/mouse focus priorities and behaviors reworked (#15) 2024-05-02 01:51:09 -04:00
rsp.h Added microcode tomls for RSPRecomp 2024-05-12 20:35:54 -04:00
rsp_vu.h Initial compile on linux 2023-10-23 15:03:16 -04:00
rsp_vu_impl.h Added function patching, began reorganizing UI code, added native file dialog library 2023-11-11 17:42:07 -05:00
rt64_layer.h Implemented shader cache preloading 2024-04-27 00:02:10 -04:00
sections.h Added recomp runtime library and portultra, MM initial boot 2023-02-19 22:27:35 -05:00