46 lines
1.6 KiB
Bash
Executable File
46 lines
1.6 KiB
Bash
Executable File
ARCH=$(uname -m)
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LINUX_DEPLOY_ARCH=$(uname -m)
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if [ "$ARCH" = "x86_64" ]; then
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ARCH="x86_64"
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LINUX_DEPLOY_ARCH="x86_64"
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elif [ "$ARCH" = "aarch64" ]; then
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ARCH="arm_aarch64"
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LINUX_DEPLOY_ARCH="aarch64"
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else
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echo "Unsupported architecture: $ARCH"
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exit 1
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fi
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curl -sSfLO "https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-$LINUX_DEPLOY_ARCH.AppImage"
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curl -sSfLO "https://github.com/linuxdeploy/linuxdeploy-plugin-gtk/raw/master/linuxdeploy-plugin-gtk.sh"
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chmod a+x linuxdeploy*
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mkdir -p AppDir/usr/bin
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cp Zelda64Recompiled AppDir/usr/bin/
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cp -r assets/ AppDir/usr/bin/
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cp gamecontrollerdb.txt AppDir/usr/bin/
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cp icons/512.png AppDir/Zelda64Recompiled.png
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cp .github/linux/Zelda64Recompiled.desktop AppDir/
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"./linuxdeploy-$LINUX_DEPLOY_ARCH.AppImage" --appimage-extract
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mv squashfs-root/ deploy
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./deploy/AppRun --appdir=AppDir/ -d AppDir/Zelda64Recompiled.desktop -i AppDir/Zelda64Recompiled.png -e AppDir/usr/bin/Zelda64Recompiled --plugin gtk
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sed -i 's/exec/#exec/g' AppDir/AppRun
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echo 'if [ -f "portable.txt" ]; then' >> AppDir/AppRun
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echo ' APP_FOLDER_PATH=$PWD' >> AppDir/AppRun
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echo ' cd "$this_dir"/usr/bin/' >> AppDir/AppRun
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echo ' APP_FOLDER_PATH=$APP_FOLDER_PATH ./Zelda64Recompiled' >> AppDir/AppRun
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echo 'else' >> AppDir/AppRun
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echo ' cd "$this_dir"/usr/bin/' >> AppDir/AppRun
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echo ' ./Zelda64Recompiled' >> AppDir/AppRun
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echo 'fi' >> AppDir/AppRun
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# Remove conflicting libraries
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rm -rf AppDir/usr/lib/libgmodule*
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rm -rf AppDir/usr/lib/gio/modules/*.so
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rm -rf AppDir/usr/lib/libwayland*
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./deploy/usr/bin/linuxdeploy-plugin-appimage --appdir=AppDir
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