Zelda64Recomp/patches
Wiseguy 473b3d3d02
Add transform tagging for moths to fix their interpolation (#460)
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2024-08-09 23:43:43 -04:00
..
dummy_headers
.gitignore Fixed overlay symbol (kerning table) being referenced directly, added map file generation to patch compilation 2024-05-06 14:11:00 -04:00
Makefile Remove decomp elf dependency and automate patch relocations (#419) 2024-07-05 16:33:34 -04:00
actor_transform_tagging.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
autosave.rgba32.bin
autosave.rgba32.png
autosaving.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
billboard_tagging.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
camera_patches.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
camera_patches.h Adds analog camera and other controller options (#264) 2024-05-26 09:34:26 -04:00
camera_transform_tagging.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
cheats.c
culling.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
cutscene_patches.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
debug_patches.c
dpad.rgba32.bin
dpad.rgba32.png
effect_patches.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
effect_transform_tagging.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
fixes.c Update RT64 for HD texture framework and DXIL linker (#262) 2024-07-25 23:08:23 -04:00
graphics.h Support for high precision framebuffers and dither noise (RT64) (#252) 2024-05-26 01:24:46 -04:00
input.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
input.h Adds analog camera and other controller options (#264) 2024-05-26 09:34:26 -04:00
input_latency.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
item_transform_tagging.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
misc_funcs.h Building Instructions & CI (#178) 2024-05-18 04:23:48 +02:00
ocarina_effect_patches.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
options.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
particle_transform_tagging.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
patch_helpers.h Migrate to N64ModernRuntime (#354) 2024-06-05 01:12:43 +02:00
patches.h Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
patches.ld Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
play_patches.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
play_patches.h Adds analog camera and other controller options (#264) 2024-05-26 09:34:26 -04:00
print.c
quicksave_patches.c
required_patches.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
rewind.ia16.bin Implement rewind button in save menu to load the base file instead of the owl save/autosave 2024-05-04 01:20:14 -04:00
rewind.ia16.png Implement rewind button in save menu to load the base file instead of the owl save/autosave 2024-05-04 01:20:14 -04:00
room_patches.c
save_patches.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
skip_sos.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
sky_transform_tagging.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
song_transform_tagging.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
sound.h
sound_patches.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
specific_actor_transform_tagging.c Add transform tagging for moths to fix their interpolation (#460) 2024-08-09 23:43:43 -04:00
syms.ld Remove decomp elf dependency and automate patch relocations (#419) 2024-07-05 16:33:34 -04:00
terrain_transform_tagging.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
transform_ids.h Various transform tagging 2024-05-05 19:09:11 -04:00
ui_patches.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
ui_transform_tagging.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00