Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux)
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Mr-Wiseguy 5b594048db Rewrote scheduler to use concurrent queues instead of atomic waits, added thread priorities 2023-07-07 14:21:06 -04:00
include Build system & dependency refactoring 2023-06-22 18:40:39 -04:00
portultra Rewrote scheduler to use concurrent queues instead of atomic waits, added thread priorities 2023-07-07 14:21:06 -04:00
rsp Added recomp runtime library and portultra, MM initial boot 2023-02-19 22:27:35 -05:00
src Rewrote scheduler to use concurrent queues instead of atomic waits, added thread priorities 2023-07-07 14:21:06 -04:00
thirdparty Rewrote scheduler to use concurrent queues instead of atomic waits, added thread priorities 2023-07-07 14:21:06 -04:00
.gitignore Added recomp runtime library and portultra, MM initial boot 2023-02-19 22:27:35 -05:00
MMRecomp.sln Build system & dependency refactoring 2023-06-22 18:40:39 -04:00
MMRecomp.vcxproj Build system & dependency refactoring 2023-06-22 18:40:39 -04:00
MMRecomp.vcxproj.filters Removed most remaining platform-specific code 2023-04-27 18:16:27 -04:00
Makefile Rewrote scheduler to use concurrent queues instead of atomic waits, added thread priorities 2023-07-07 14:21:06 -04:00
RecompiledFuncs.vcxproj Fixed some libultra thread implementation issues, fixed flash implementation not getting detected by the game 2023-02-21 01:26:05 -05:00
RecompiledFuncs.vcxproj.filters Fixed some libultra thread implementation issues, fixed flash implementation not getting detected by the game 2023-02-21 01:26:05 -05:00
rev1_overlays.txt Initial commit that can build a static library from recompiled functions 2023-02-19 03:28:39 -05:00
us.rev1.toml Build system & dependency refactoring 2023-06-22 18:40:39 -04:00