72 lines
3.4 KiB
C
72 lines
3.4 KiB
C
#ifndef __PATCHES_H__
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#define __PATCHES_H__
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// TODO fix renaming symbols in patch recompilation
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#define osCreateMesgQueue osCreateMesgQueue_recomp
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#define osRecvMesg osRecvMesg_recomp
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#define osSendMesg osSendMesg_recomp
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#define sinf __sinf_recomp
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#define cosf __cosf_recomp
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#define gRandFloat sRandFloat
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#include "global.h"
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#include "rt64_extended_gbi.h"
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#define gEXMatrixGroupInterpolateOnlyTiles(cmd, push, proj, edit) \
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gEXMatrixGroup(cmd, G_EX_ID_IGNORE, G_EX_INTERPOLATE_SIMPLE, push, proj, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, edit)
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#define gEXMatrixGroupDecomposedNormal(cmd, id, push, proj, edit) \
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gEXMatrixGroupDecomposed(cmd, id, push, proj, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, edit)
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#define gEXMatrixGroupDecomposedSkipPosRot(cmd, id, push, proj, edit) \
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gEXMatrixGroupDecomposed(cmd, id, push, proj, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, edit)
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#define gEXMatrixGroupDecomposedSkipAll(cmd, id, push, proj, edit) \
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gEXMatrixGroupDecomposed(cmd, id, push, proj, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, edit)
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#define gEXMatrixGroupDecomposedVerts(cmd, id, push, proj, edit) \
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gEXMatrixGroupDecomposed(cmd, id, push, proj, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, edit)
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int recomp_printf(const char* fmt, ...);
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float recomp_powf(float, float);
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static inline void* actor_relocate(Actor* actor, void* addr) {
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return (void*)((uintptr_t)addr -
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(intptr_t)((uintptr_t)actor->overlayEntry->vramStart - (uintptr_t)actor->overlayEntry->loadedRamAddr));
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}
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typedef enum {
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/* 0 */ PICTO_BOX_STATE_OFF, // Not using the pictograph
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/* 1 */ PICTO_BOX_STATE_LENS, // Looking through the lens of the pictograph
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/* 2 */ PICTO_BOX_STATE_SETUP_PHOTO, // Looking at the photo currently taken
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/* 3 */ PICTO_BOX_STATE_PHOTO
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} PictoBoxState;
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#define INCBIN(identifier, filename) \
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asm(".pushsection .rodata\n" \
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"\t.local " #identifier "\n" \
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"\t.type " #identifier ", @object\n" \
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"\t.balign 8\n" \
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#identifier ":\n" \
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"\t.incbin \"" filename "\"\n\n" \
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\
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"\t.balign 8\n" \
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"\t.popsection\n"); \
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extern u8 identifier[]
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void draw_dpad(PlayState* play);
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void draw_dpad_icons(PlayState* play);
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void View_ApplyInterpolate(View* view, s32 mask, bool reset_interpolation_state);
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void set_camera_skipped(bool skipped);
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void clear_camera_skipped();
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void edit_billboard_groups(PlayState* play);
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bool camera_was_skipped();
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void room_load_hook(PlayState* play, Room* room);
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void recomp_crash(const char* err);
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#endif
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