..
dummy_headers
Added patches for skipping interpolation when actors get teleported in cutscenes
2024-04-06 00:34:10 -04:00
.gitignore
Fixed overlay symbol (kerning table) being referenced directly, added map file generation to patch compilation
2024-05-06 14:11:00 -04:00
Makefile
Remove decomp elf dependency and automate patch relocations ( #419 )
2024-07-05 16:33:34 -04:00
actor_transform_tagging.c
Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode ( #441 )
2024-07-25 22:17:00 -04:00
autosave.rgba32.bin
WIP autosave functionality
2024-05-01 04:06:53 -04:00
autosave.rgba32.png
WIP autosave functionality
2024-05-01 04:06:53 -04:00
autosaving.c
Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode ( #441 )
2024-07-25 22:17:00 -04:00
billboard_tagging.c
Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode ( #441 )
2024-07-25 22:17:00 -04:00
camera_patches.c
Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode ( #441 )
2024-07-25 22:17:00 -04:00
camera_patches.h
Adds analog camera and other controller options ( #264 )
2024-05-26 09:34:26 -04:00
camera_transform_tagging.c
Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode ( #441 )
2024-07-25 22:17:00 -04:00
cheats.c
Disable infinite magic cheat
2023-12-17 21:43:09 -05:00
culling.c
Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode ( #441 )
2024-07-25 22:17:00 -04:00
cutscene_patches.c
Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode ( #441 )
2024-07-25 22:17:00 -04:00
debug_patches.c
added set time debug ui
2024-04-05 11:25:45 -05:00
dpad.rgba32.bin
Implemented D-Pad transformation masks and ocarina
2024-03-05 02:55:05 -05:00
dpad.rgba32.png
Implemented D-Pad transformation masks and ocarina
2024-03-05 02:55:05 -05:00
effect_patches.c
Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode ( #441 )
2024-07-25 22:17:00 -04:00
effect_transform_tagging.c
Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode ( #441 )
2024-07-25 22:17:00 -04:00
fixes.c
Update RT64 for HD texture framework and DXIL linker ( #262 )
2024-07-25 23:08:23 -04:00
graphics.h
Support for high precision framebuffers and dither noise (RT64) ( #252 )
2024-05-26 01:24:46 -04:00
input.c
Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode ( #441 )
2024-07-25 22:17:00 -04:00
input.h
Adds analog camera and other controller options ( #264 )
2024-05-26 09:34:26 -04:00
input_latency.c
Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode ( #441 )
2024-07-25 22:17:00 -04:00
item_transform_tagging.c
Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode ( #441 )
2024-07-25 22:17:00 -04:00
misc_funcs.h
Building Instructions & CI ( #178 )
2024-05-18 04:23:48 +02:00
ocarina_effect_patches.c
Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode ( #441 )
2024-07-25 22:17:00 -04:00
options.c
Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode ( #441 )
2024-07-25 22:17:00 -04:00
particle_transform_tagging.c
Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode ( #441 )
2024-07-25 22:17:00 -04:00
patch_helpers.h
Migrate to N64ModernRuntime ( #354 )
2024-06-05 01:12:43 +02:00
patches.h
Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode ( #441 )
2024-07-25 22:17:00 -04:00
patches.ld
Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode ( #441 )
2024-07-25 22:17:00 -04:00
play_patches.c
Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode ( #441 )
2024-07-25 22:17:00 -04:00
play_patches.h
Adds analog camera and other controller options ( #264 )
2024-05-26 09:34:26 -04:00
print.c
Improved motion blur at higher framerates, reorganized some patch code
2024-03-03 02:36:14 -05:00
quicksave_patches.c
Prototype quicksave functionality, disabled for now
2024-01-13 01:39:41 -05:00
required_patches.c
Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode ( #441 )
2024-07-25 22:17:00 -04:00
rewind.ia16.bin
Implement rewind button in save menu to load the base file instead of the owl save/autosave
2024-05-04 01:20:14 -04:00
rewind.ia16.png
Implement rewind button in save menu to load the base file instead of the owl save/autosave
2024-05-04 01:20:14 -04:00
room_patches.c
Patched branch commands on Clock Town geometry in Termina field to fix force branch issue
2024-03-28 00:44:30 -04:00
save_patches.c
Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode ( #441 )
2024-07-25 22:17:00 -04:00
skip_sos.c
Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode ( #441 )
2024-07-25 22:17:00 -04:00
sky_transform_tagging.c
Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode ( #441 )
2024-07-25 22:17:00 -04:00
song_transform_tagging.c
Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode ( #441 )
2024-07-25 22:17:00 -04:00
sound.h
Added background music volume and low health beep settings, imported warp names
2024-03-10 16:40:41 -04:00
sound_patches.c
Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode ( #441 )
2024-07-25 22:17:00 -04:00
specific_actor_transform_tagging.c
Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode ( #441 )
2024-07-25 22:17:00 -04:00
syms.ld
Remove decomp elf dependency and automate patch relocations ( #419 )
2024-07-05 16:33:34 -04:00
terrain_transform_tagging.c
Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode ( #441 )
2024-07-25 22:17:00 -04:00
transform_ids.h
Various transform tagging
2024-05-05 19:09:11 -04:00
ui_patches.c
Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode ( #441 )
2024-07-25 22:17:00 -04:00
ui_transform_tagging.c
Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode ( #441 )
2024-07-25 22:17:00 -04:00