Zelda64Recomp/patches
David Chavez 1a6a3b3082
CI: build on ubuntu-18.04 (#346)
2024-06-16 21:38:23 +02:00
..
dummy_headers
.gitignore
Makefile CI: build on ubuntu-18.04 (#346) 2024-06-16 21:38:23 +02:00
actor_transform_tagging.c
autosave.rgba32.bin
autosave.rgba32.png
autosaving.c
billboard_tagging.c
camera_patches.c Start the Wart boss fight if the player looks up with analog cam (#308) 2024-05-30 18:31:09 +01:00
camera_patches.h Adds analog camera and other controller options (#264) 2024-05-26 09:34:26 -04:00
camera_transform_tagging.c Adds analog camera and other controller options (#264) 2024-05-26 09:34:26 -04:00
cheats.c
culling.c
cutscene_patches.c
debug_patches.c
dpad.rgba32.bin
dpad.rgba32.png
effect_patches.c
effect_transform_tagging.c Fix Skull Kid curse effect in ultrawide (32:9+) (#259) 2024-05-26 07:23:25 +01:00
fixes.c
graphics.h
input.c Add shield aiming inversion (#338) 2024-06-02 10:46:08 -04:00
input.h Adds analog camera and other controller options (#264) 2024-05-26 09:34:26 -04:00
input_latency.c Adds analog camera and other controller options (#264) 2024-05-26 09:34:26 -04:00
item_transform_tagging.c
misc_funcs.h
ocarina_effect_patches.c Fix Skull Kid curse effect in ultrawide (32:9+) (#259) 2024-05-26 07:23:25 +01:00
options.c
particle_transform_tagging.c
patch_helpers.h Migrate to N64ModernRuntime (#354) 2024-06-05 01:12:43 +02:00
patches.h
patches.ld
play_patches.c Adds analog camera and other controller options (#264) 2024-05-26 09:34:26 -04:00
play_patches.h Adds analog camera and other controller options (#264) 2024-05-26 09:34:26 -04:00
print.c
quicksave_patches.c
required_patches.c
rewind.ia16.bin
rewind.ia16.png
room_patches.c
save_patches.c
sky_transform_tagging.c
song_transform_tagging.c
sound.h
sound_patches.c
specific_actor_transform_tagging.c
syms.ld Start the Wart boss fight if the player looks up with analog cam (#308) 2024-05-30 18:31:09 +01:00
terrain_transform_tagging.c
transform_ids.h
ui_patches.c
ui_transform_tagging.c