952 lines
32 KiB
C++
952 lines
32 KiB
C++
#include "recomp_ui.h"
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#include "recomp_input.h"
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#include "recomp_sound.h"
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#include "recomp_config.h"
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#include "recomp_debug.h"
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#include "promptfont.h"
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#include "../../ultramodern/config.hpp"
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#include "../../ultramodern/ultramodern.hpp"
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#include "RmlUi/Core.h"
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#include "rt64_layer.h"
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ultramodern::GraphicsConfig new_options;
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Rml::DataModelHandle nav_help_model_handle;
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Rml::DataModelHandle general_model_handle;
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Rml::DataModelHandle controls_model_handle;
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Rml::DataModelHandle graphics_model_handle;
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Rml::DataModelHandle sound_options_model_handle;
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recomp::PromptContext prompt_context;
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namespace recomp {
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const std::unordered_map<ButtonVariant, std::string> button_variants {
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{ButtonVariant::Primary, "primary"},
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{ButtonVariant::Secondary, "secondary"},
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{ButtonVariant::Tertiary, "tertiary"},
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{ButtonVariant::Success, "success"},
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{ButtonVariant::Error, "error"},
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{ButtonVariant::Warning, "warning"}
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};
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void PromptContext::close_prompt() {
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open = false;
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model_handle.DirtyVariable("prompt__open");
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}
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void PromptContext::open_prompt(
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const std::string& headerText,
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const std::string& contentText,
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const std::string& confirmLabelText,
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const std::string& cancelLabelText,
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std::function<void()> confirmCb,
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std::function<void()> cancelCb,
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ButtonVariant _confirmVariant,
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ButtonVariant _cancelVariant,
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bool _focusOnCancel,
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const std::string& _returnElementId
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) {
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open = true;
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header = headerText;
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content = contentText;
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confirmLabel = confirmLabelText;
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cancelLabel = cancelLabelText;
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onConfirm = confirmCb;
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onCancel = cancelCb;
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confirmVariant = _confirmVariant;
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cancelVariant = _cancelVariant;
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focusOnCancel = _focusOnCancel;
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returnElementId = _returnElementId;
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model_handle.DirtyVariable("prompt__open");
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model_handle.DirtyVariable("prompt__header");
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model_handle.DirtyVariable("prompt__content");
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model_handle.DirtyVariable("prompt__confirmLabel");
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model_handle.DirtyVariable("prompt__cancelLabel");
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shouldFocus = true;
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}
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void PromptContext::on_confirm(void) {
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onConfirm();
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open = false;
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model_handle.DirtyVariable("prompt__open");
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}
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void PromptContext::on_cancel(void) {
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onCancel();
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open = false;
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model_handle.DirtyVariable("prompt__open");
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}
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void PromptContext::on_click(Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
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Rml::Element *target = event.GetTargetElement();
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auto id = target->GetId();
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if (id == "prompt__confirm-button" || id == "prompt__confirm-button-label") {
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on_confirm();
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event.StopPropagation();
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} else if (id == "prompt__cancel-button" || id == "prompt__cancel-button-label") {
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on_cancel();
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event.StopPropagation();
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}
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if (event.GetCurrentElement()->GetId() == "prompt-root") {
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event.StopPropagation();
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}
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}
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PromptContext *get_prompt_context() {
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return &prompt_context;
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}
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};
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// True if controller config menu is open, false if keyboard config menu is open, undefined otherwise
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bool configuring_controller = false;
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template <typename T>
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void get_option(const T& input, Rml::Variant& output) {
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std::string value = "";
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to_json(value, input);
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if (value.empty()) {
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throw std::runtime_error("Invalid value :" + std::to_string(int(input)));
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}
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output = value;
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}
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template <typename T>
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void set_option(T& output, const Rml::Variant& input) {
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T value = T::OptionCount;
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from_json(input.Get<std::string>(), value);
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if (value == T::OptionCount) {
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throw std::runtime_error("Invalid value :" + input.Get<std::string>());
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}
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output = value;
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}
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template <typename T>
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void bind_option(Rml::DataModelConstructor& constructor, const std::string& name, T* option) {
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constructor.BindFunc(name,
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[option](Rml::Variant& out) { get_option(*option, out); },
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[option](const Rml::Variant& in) {
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set_option(*option, in);
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graphics_model_handle.DirtyVariable("options_changed");
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graphics_model_handle.DirtyVariable("ds_info");
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}
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);
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};
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template <typename T>
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void bind_atomic(Rml::DataModelConstructor& constructor, Rml::DataModelHandle handle, const char* name, std::atomic<T>* atomic_val) {
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constructor.BindFunc(name,
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[atomic_val](Rml::Variant& out) {
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out = atomic_val->load();
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},
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[atomic_val, handle, name](const Rml::Variant& in) mutable {
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atomic_val->store(in.Get<T>());
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handle.DirtyVariable(name);
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}
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);
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}
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static int scanned_binding_index = -1;
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static int scanned_input_index = -1;
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static int focused_input_index = -1;
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static int focused_config_option_index = -1;
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static bool msaa2x_supported = false;
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static bool msaa4x_supported = false;
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static bool msaa8x_supported = false;
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static bool sample_positions_supported = false;
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static bool cont_active = true;
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static recomp::InputDevice cur_device = recomp::InputDevice::Controller;
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void recomp::finish_scanning_input(recomp::InputField scanned_field) {
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recomp::set_input_binding(static_cast<recomp::GameInput>(scanned_input_index), scanned_binding_index, cur_device, scanned_field);
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scanned_input_index = -1;
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scanned_binding_index = -1;
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controls_model_handle.DirtyVariable("inputs");
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controls_model_handle.DirtyVariable("active_binding_input");
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controls_model_handle.DirtyVariable("active_binding_slot");
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}
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void recomp::cancel_scanning_input() {
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recomp::stop_scanning_input();
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scanned_input_index = -1;
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scanned_binding_index = -1;
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controls_model_handle.DirtyVariable("inputs");
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controls_model_handle.DirtyVariable("active_binding_input");
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controls_model_handle.DirtyVariable("active_binding_slot");
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}
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void recomp::config_menu_set_cont_or_kb(bool cont_interacted) {
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if (cont_active != cont_interacted) {
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cont_active = cont_interacted;
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if (nav_help_model_handle) {
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nav_help_model_handle.DirtyVariable("nav_help__navigate");
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nav_help_model_handle.DirtyVariable("nav_help__accept");
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nav_help_model_handle.DirtyVariable("nav_help__exit");
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}
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if (graphics_model_handle) {
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graphics_model_handle.DirtyVariable("gfx_help__apply");
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}
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}
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}
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void close_config_menu_impl() {
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recomp::save_config();
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if (ultramodern::is_game_started()) {
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recomp::set_current_menu(recomp::Menu::None);
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}
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else {
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recomp::set_current_menu(recomp::Menu::Launcher);
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}
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}
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// TODO: Remove once RT64 gets native fullscreen support on Linux
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#if defined(__linux__)
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extern SDL_Window* window;
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#endif
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void apply_graphics_config(void) {
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ultramodern::set_graphics_config(new_options);
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#if defined(__linux__) // TODO: Remove once RT64 gets native fullscreen support on Linux
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if (new_options.wm_option == ultramodern::WindowMode::Fullscreen) {
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SDL_SetWindowFullscreen(window,SDL_WINDOW_FULLSCREEN_DESKTOP);
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} else {
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SDL_SetWindowFullscreen(window,0);
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}
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#endif
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}
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void close_config_menu() {
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if (ultramodern::get_graphics_config() != new_options) {
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prompt_context.open_prompt(
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"Graphics options have changed",
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"Would you like to apply or discard the changes?",
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"Apply",
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"Discard",
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[]() {
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apply_graphics_config();
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graphics_model_handle.DirtyAllVariables();
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close_config_menu_impl();
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},
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[]() {
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new_options = ultramodern::get_graphics_config();
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graphics_model_handle.DirtyAllVariables();
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close_config_menu_impl();
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},
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recomp::ButtonVariant::Success,
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recomp::ButtonVariant::Error,
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true,
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"config__close-menu-button"
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);
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return;
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}
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close_config_menu_impl();
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}
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void recomp::open_quit_game_prompt() {
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prompt_context.open_prompt(
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"Are you sure you want to quit?",
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"Any progress since your last save will be lost.",
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"Quit",
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"Cancel",
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[]() {
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ultramodern::quit();
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},
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[]() {},
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recomp::ButtonVariant::Error,
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recomp::ButtonVariant::Tertiary,
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true,
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"config__quit-game-button"
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);
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}
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// These defaults values don't matter, as the config file handling overrides them.
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struct ControlOptionsContext {
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int rumble_strength; // 0 to 100
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int gyro_sensitivity; // 0 to 100
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int mouse_sensitivity; // 0 to 100
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recomp::TargetingMode targeting_mode;
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recomp::BackgroundInputMode background_input_mode;
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recomp::AutosaveMode autosave_mode;
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};
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ControlOptionsContext control_options_context;
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int recomp::get_rumble_strength() {
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return control_options_context.rumble_strength;
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}
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void recomp::set_rumble_strength(int strength) {
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control_options_context.rumble_strength = strength;
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if (general_model_handle) {
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general_model_handle.DirtyVariable("rumble_strength");
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}
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}
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int recomp::get_gyro_sensitivity() {
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return control_options_context.gyro_sensitivity;
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}
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int recomp::get_mouse_sensitivity() {
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return control_options_context.mouse_sensitivity;
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}
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void recomp::set_gyro_sensitivity(int sensitivity) {
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control_options_context.gyro_sensitivity = sensitivity;
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if (general_model_handle) {
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general_model_handle.DirtyVariable("gyro_sensitivity");
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}
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}
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void recomp::set_mouse_sensitivity(int sensitivity) {
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control_options_context.mouse_sensitivity = sensitivity;
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if (general_model_handle) {
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general_model_handle.DirtyVariable("mouse_sensitivity");
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}
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}
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recomp::TargetingMode recomp::get_targeting_mode() {
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return control_options_context.targeting_mode;
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}
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void recomp::set_targeting_mode(recomp::TargetingMode mode) {
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control_options_context.targeting_mode = mode;
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if (general_model_handle) {
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general_model_handle.DirtyVariable("targeting_mode");
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}
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}
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recomp::BackgroundInputMode recomp::get_background_input_mode() {
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return control_options_context.background_input_mode;
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}
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void recomp::set_background_input_mode(recomp::BackgroundInputMode mode) {
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control_options_context.background_input_mode = mode;
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if (general_model_handle) {
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general_model_handle.DirtyVariable("background_input_mode");
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}
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SDL_SetHint(
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SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
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mode == recomp::BackgroundInputMode::On
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? "1"
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: "0"
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);
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}
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recomp::AutosaveMode recomp::get_autosave_mode() {
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return control_options_context.autosave_mode;
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}
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void recomp::set_autosave_mode(recomp::AutosaveMode mode) {
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control_options_context.autosave_mode = mode;
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if (general_model_handle) {
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general_model_handle.DirtyVariable("autosave_mode");
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}
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}
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struct SoundOptionsContext {
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std::atomic<int> bgm_volume;
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std::atomic<int> low_health_beeps_enabled; // RmlUi doesn't seem to like "true"/"false" strings for setting variants so an int is used here instead.
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void reset() {
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bgm_volume = 100;
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low_health_beeps_enabled = (int)true;
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}
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SoundOptionsContext() {
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reset();
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}
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};
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SoundOptionsContext sound_options_context;
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void recomp::reset_sound_settings() {
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sound_options_context.reset();
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if (sound_options_model_handle) {
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sound_options_model_handle.DirtyAllVariables();
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}
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}
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void recomp::set_bgm_volume(int volume) {
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sound_options_context.bgm_volume.store(volume);
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if (sound_options_model_handle) {
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sound_options_model_handle.DirtyVariable("bgm_volume");
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}
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}
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int recomp::get_bgm_volume() {
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return sound_options_context.bgm_volume.load();
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}
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void recomp::set_low_health_beeps_enabled(bool enabled) {
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sound_options_context.low_health_beeps_enabled.store((int)enabled);
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if (sound_options_model_handle) {
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sound_options_model_handle.DirtyVariable("low_health_beeps_enabled");
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}
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}
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bool recomp::get_low_health_beeps_enabled() {
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return (bool)sound_options_context.low_health_beeps_enabled.load();
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}
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struct DebugContext {
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Rml::DataModelHandle model_handle;
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std::vector<std::string> area_names;
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std::vector<std::string> scene_names;
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std::vector<std::string> entrance_names;
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int area_index = 0;
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int scene_index = 0;
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int entrance_index = 0;
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int set_time_day = 1;
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int set_time_hour = 12;
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int set_time_minute = 0;
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bool debug_enabled = false;
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DebugContext() {
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for (const auto& area : recomp::game_warps) {
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area_names.emplace_back(area.name);
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}
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update_warp_names();
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}
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void update_warp_names() {
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scene_names.clear();
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for (const auto& scene : recomp::game_warps[area_index].scenes) {
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scene_names.emplace_back(scene.name);
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}
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entrance_names = recomp::game_warps[area_index].scenes[scene_index].entrances;
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}
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};
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void recomp::update_rml_display_refresh_rate() {
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static uint32_t lastRate = 0;
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if (!graphics_model_handle) return;
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uint32_t curRate = ultramodern::get_display_refresh_rate();
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if (curRate != lastRate) {
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graphics_model_handle.DirtyVariable("display_refresh_rate");
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}
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lastRate = curRate;
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}
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DebugContext debug_context;
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class ConfigMenu : public recomp::MenuController {
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public:
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ConfigMenu() {
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}
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~ConfigMenu() override {
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}
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Rml::ElementDocument* load_document(Rml::Context* context) override {
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return context->LoadDocument("assets/config_menu.rml");
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}
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void register_events(recomp::UiEventListenerInstancer& listener) override {
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recomp::register_event(listener, "apply_options",
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[](const std::string& param, Rml::Event& event) {
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graphics_model_handle.DirtyVariable("options_changed");
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apply_graphics_config();
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});
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recomp::register_event(listener, "config_keydown",
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[](const std::string& param, Rml::Event& event) {
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if (!prompt_context.open && event.GetId() == Rml::EventId::Keydown) {
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auto key = event.GetParameter<Rml::Input::KeyIdentifier>("key_identifier", Rml::Input::KeyIdentifier::KI_UNKNOWN);
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switch (key) {
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case Rml::Input::KeyIdentifier::KI_ESCAPE:
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close_config_menu();
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break;
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case Rml::Input::KeyIdentifier::KI_F:
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graphics_model_handle.DirtyVariable("options_changed");
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apply_graphics_config();
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break;
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}
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}
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});
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// This needs to be separate from `close_config_menu` so it ensures that the event is only on the target
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recomp::register_event(listener, "close_config_menu_backdrop",
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[](const std::string& param, Rml::Event& event) {
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if (event.GetPhase() == Rml::EventPhase::Target) {
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close_config_menu();
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}
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});
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recomp::register_event(listener, "close_config_menu",
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[](const std::string& param, Rml::Event& event) {
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close_config_menu();
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});
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recomp::register_event(listener, "open_quit_game_prompt",
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[](const std::string& param, Rml::Event& event) {
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recomp::open_quit_game_prompt();
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});
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recomp::register_event(listener, "toggle_input_device",
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[](const std::string& param, Rml::Event& event) {
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cur_device = cur_device == recomp::InputDevice::Controller
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? recomp::InputDevice::Keyboard
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: recomp::InputDevice::Controller;
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controls_model_handle.DirtyVariable("input_device_is_keyboard");
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controls_model_handle.DirtyVariable("inputs");
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});
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recomp::register_event(listener, "area_index_changed",
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[](const std::string& param, Rml::Event& event) {
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debug_context.area_index = event.GetParameter<int>("value", 0);
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debug_context.scene_index = 0;
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debug_context.entrance_index = 0;
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debug_context.update_warp_names();
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debug_context.model_handle.DirtyVariable("scene_index");
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debug_context.model_handle.DirtyVariable("entrance_index");
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debug_context.model_handle.DirtyVariable("scene_names");
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debug_context.model_handle.DirtyVariable("entrance_names");
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});
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recomp::register_event(listener, "scene_index_changed",
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[](const std::string& param, Rml::Event& event) {
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debug_context.scene_index = event.GetParameter<int>("value", 0);
|
|
debug_context.entrance_index = 0;
|
|
debug_context.update_warp_names();
|
|
debug_context.model_handle.DirtyVariable("entrance_index");
|
|
debug_context.model_handle.DirtyVariable("entrance_names");
|
|
});
|
|
|
|
recomp::register_event(listener, "do_warp",
|
|
[](const std::string& param, Rml::Event& event) {
|
|
recomp::do_warp(debug_context.area_index, debug_context.scene_index, debug_context.entrance_index);
|
|
});
|
|
|
|
recomp::register_event(listener, "set_time",
|
|
[](const std::string& param, Rml::Event& event) {
|
|
recomp::set_time(debug_context.set_time_day, debug_context.set_time_hour, debug_context.set_time_minute);
|
|
});
|
|
}
|
|
|
|
void bind_config_list_events(Rml::DataModelConstructor &constructor) {
|
|
constructor.BindEventCallback("set_cur_config_index",
|
|
[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
|
|
int option_index = inputs.at(0).Get<size_t>();
|
|
// watch for mouseout being overzealous during event bubbling, only clear if the event's attached element matches the current
|
|
if (option_index == -1 && event.GetType() == "mouseout" && event.GetCurrentElement() != event.GetTargetElement()) {
|
|
return;
|
|
}
|
|
focused_config_option_index = option_index;
|
|
model_handle.DirtyVariable("cur_config_index");
|
|
});
|
|
|
|
constructor.Bind("cur_config_index", &focused_config_option_index);
|
|
}
|
|
|
|
void make_graphics_bindings(Rml::Context* context) {
|
|
Rml::DataModelConstructor constructor = context->CreateDataModel("graphics_model");
|
|
if (!constructor) {
|
|
throw std::runtime_error("Failed to make RmlUi data model for the graphics config menu");
|
|
}
|
|
|
|
ultramodern::sleep_milliseconds(50);
|
|
new_options = ultramodern::get_graphics_config();
|
|
bind_config_list_events(constructor);
|
|
|
|
constructor.BindFunc("res_option",
|
|
[](Rml::Variant& out) { get_option(new_options.res_option, out); },
|
|
[](const Rml::Variant& in) {
|
|
set_option(new_options.res_option, in);
|
|
graphics_model_handle.DirtyVariable("options_changed");
|
|
graphics_model_handle.DirtyVariable("ds_info");
|
|
graphics_model_handle.DirtyVariable("ds_option");
|
|
}
|
|
);
|
|
bind_option(constructor, "wm_option", &new_options.wm_option);
|
|
bind_option(constructor, "ar_option", &new_options.ar_option);
|
|
bind_option(constructor, "hr_option", &new_options.hr_option);
|
|
bind_option(constructor, "msaa_option", &new_options.msaa_option);
|
|
bind_option(constructor, "rr_option", &new_options.rr_option);
|
|
constructor.BindFunc("rr_manual_value",
|
|
[](Rml::Variant& out) {
|
|
out = new_options.rr_manual_value;
|
|
},
|
|
[](const Rml::Variant& in) {
|
|
new_options.rr_manual_value = in.Get<int>();
|
|
graphics_model_handle.DirtyVariable("options_changed");
|
|
});
|
|
constructor.BindFunc("ds_option",
|
|
[](Rml::Variant& out) {
|
|
if (new_options.res_option == ultramodern::Resolution::Auto) {
|
|
out = 1;
|
|
} else {
|
|
out = new_options.ds_option;
|
|
}
|
|
},
|
|
[](const Rml::Variant& in) {
|
|
new_options.ds_option = in.Get<int>();
|
|
graphics_model_handle.DirtyVariable("options_changed");
|
|
graphics_model_handle.DirtyVariable("ds_info");
|
|
});
|
|
|
|
constructor.BindFunc("display_refresh_rate",
|
|
[](Rml::Variant& out) {
|
|
out = ultramodern::get_display_refresh_rate();
|
|
});
|
|
|
|
constructor.BindFunc("options_changed",
|
|
[](Rml::Variant& out) {
|
|
out = (ultramodern::get_graphics_config() != new_options);
|
|
});
|
|
constructor.BindFunc("ds_info",
|
|
[](Rml::Variant& out) {
|
|
switch (new_options.res_option) {
|
|
default:
|
|
case ultramodern::Resolution::Auto:
|
|
out = "Downsampling is not available at auto resolution";
|
|
return;
|
|
case ultramodern::Resolution::Original:
|
|
if (new_options.ds_option == 2) {
|
|
out = "Rendered in 480p and scaled to 240p";
|
|
} else if (new_options.ds_option == 4) {
|
|
out = "Rendered in 960p and scaled to 240p";
|
|
}
|
|
return;
|
|
case ultramodern::Resolution::Original2x:
|
|
if (new_options.ds_option == 2) {
|
|
out = "Rendered in 960p and scaled to 480p";
|
|
} else if (new_options.ds_option == 4) {
|
|
out = "Rendered in 4K and scaled to 480p";
|
|
}
|
|
return;
|
|
}
|
|
out = "";
|
|
});
|
|
|
|
constructor.BindFunc("gfx_help__apply", [](Rml::Variant& out) {
|
|
if (cont_active) {
|
|
out = PF_GAMEPAD_X " " PF_GAMEPAD_START;
|
|
} else {
|
|
out = PF_KEYBOARD_F;
|
|
}
|
|
});
|
|
|
|
constructor.Bind("msaa2x_supported", &msaa2x_supported);
|
|
constructor.Bind("msaa4x_supported", &msaa4x_supported);
|
|
constructor.Bind("msaa8x_supported", &msaa8x_supported);
|
|
constructor.Bind("sample_positions_supported", &sample_positions_supported);
|
|
|
|
graphics_model_handle = constructor.GetModelHandle();
|
|
}
|
|
|
|
void make_controls_bindings(Rml::Context* context) {
|
|
Rml::DataModelConstructor constructor = context->CreateDataModel("controls_model");
|
|
if (!constructor) {
|
|
throw std::runtime_error("Failed to make RmlUi data model for the controls config menu");
|
|
}
|
|
|
|
constructor.BindFunc("input_count", [](Rml::Variant& out) { out = recomp::get_num_inputs(); } );
|
|
constructor.BindFunc("input_device_is_keyboard", [](Rml::Variant& out) { out = cur_device == recomp::InputDevice::Keyboard; } );
|
|
|
|
constructor.RegisterTransformFunc("get_input_name", [](const Rml::VariantList& inputs) {
|
|
return Rml::Variant{recomp::get_input_name(static_cast<recomp::GameInput>(inputs.at(0).Get<size_t>()))};
|
|
});
|
|
|
|
constructor.RegisterTransformFunc("get_input_enum_name", [](const Rml::VariantList& inputs) {
|
|
return Rml::Variant{recomp::get_input_enum_name(static_cast<recomp::GameInput>(inputs.at(0).Get<size_t>()))};
|
|
});
|
|
|
|
constructor.BindEventCallback("set_input_binding",
|
|
[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
|
|
scanned_input_index = inputs.at(0).Get<size_t>();
|
|
scanned_binding_index = inputs.at(1).Get<size_t>();
|
|
recomp::start_scanning_input(cur_device);
|
|
model_handle.DirtyVariable("active_binding_input");
|
|
model_handle.DirtyVariable("active_binding_slot");
|
|
});
|
|
|
|
constructor.BindEventCallback("reset_input_bindings_to_defaults",
|
|
[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
|
|
if (cur_device == recomp::InputDevice::Controller) {
|
|
recomp::reset_cont_input_bindings();
|
|
} else {
|
|
recomp::reset_kb_input_bindings();
|
|
}
|
|
model_handle.DirtyAllVariables();
|
|
});
|
|
|
|
constructor.BindEventCallback("clear_input_bindings",
|
|
[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
|
|
recomp::GameInput input = static_cast<recomp::GameInput>(inputs.at(0).Get<size_t>());
|
|
for (size_t binding_index = 0; binding_index < recomp::bindings_per_input; binding_index++) {
|
|
recomp::set_input_binding(input, binding_index, cur_device, recomp::InputField{});
|
|
}
|
|
model_handle.DirtyVariable("inputs");
|
|
});
|
|
|
|
constructor.BindEventCallback("set_input_row_focus",
|
|
[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
|
|
int input_index = inputs.at(0).Get<size_t>();
|
|
// watch for mouseout being overzealous during event bubbling, only clear if the event's attached element matches the current
|
|
if (input_index == -1 && event.GetType() == "mouseout" && event.GetCurrentElement() != event.GetTargetElement()) {
|
|
return;
|
|
}
|
|
focused_input_index = input_index;
|
|
model_handle.DirtyVariable("cur_input_row");
|
|
});
|
|
|
|
// Rml variable definition for an individual InputField.
|
|
struct InputFieldVariableDefinition : public Rml::VariableDefinition {
|
|
InputFieldVariableDefinition() : Rml::VariableDefinition(Rml::DataVariableType::Scalar) {}
|
|
|
|
virtual bool Get(void* ptr, Rml::Variant& variant) override { variant = reinterpret_cast<recomp::InputField*>(ptr)->to_string(); return true; }
|
|
virtual bool Set(void* ptr, const Rml::Variant& variant) override { return false; }
|
|
};
|
|
// Static instance of the InputField variable definition to have a pointer to return to RmlUi.
|
|
static InputFieldVariableDefinition input_field_definition_instance{};
|
|
|
|
// Rml variable definition for an array of InputField values (e.g. all the bindings for a single input).
|
|
struct BindingContainerVariableDefinition : public Rml::VariableDefinition {
|
|
BindingContainerVariableDefinition() : Rml::VariableDefinition(Rml::DataVariableType::Array) {}
|
|
|
|
virtual bool Get(void* ptr, Rml::Variant& variant) override { return false; }
|
|
virtual bool Set(void* ptr, const Rml::Variant& variant) override { return false; }
|
|
|
|
virtual int Size(void* ptr) override { return recomp::bindings_per_input; }
|
|
virtual Rml::DataVariable Child(void* ptr, const Rml::DataAddressEntry& address) override {
|
|
recomp::GameInput input = static_cast<recomp::GameInput>((uintptr_t)ptr);
|
|
return Rml::DataVariable{&input_field_definition_instance, &recomp::get_input_binding(input, address.index, cur_device)};
|
|
}
|
|
};
|
|
// Static instance of the InputField array variable definition to have a fixed pointer to return to RmlUi.
|
|
static BindingContainerVariableDefinition binding_container_var_instance{};
|
|
|
|
// Rml variable definition for an array of an array of InputField values (e.g. all the bindings for all inputs).
|
|
struct BindingArrayContainerVariableDefinition : public Rml::VariableDefinition {
|
|
BindingArrayContainerVariableDefinition() : Rml::VariableDefinition(Rml::DataVariableType::Array) {}
|
|
|
|
virtual bool Get(void* ptr, Rml::Variant& variant) override { return false; }
|
|
virtual bool Set(void* ptr, const Rml::Variant& variant) override { return false; }
|
|
|
|
virtual int Size(void* ptr) override { return recomp::get_num_inputs(); }
|
|
virtual Rml::DataVariable Child(void* ptr, const Rml::DataAddressEntry& address) override {
|
|
// Encode the input index as the pointer to avoid needing to do any allocations.
|
|
return Rml::DataVariable(&binding_container_var_instance, (void*)(uintptr_t)address.index);
|
|
}
|
|
};
|
|
|
|
// Static instance of the BindingArrayContainerVariableDefinition variable definition to have a fixed pointer to return to RmlUi.
|
|
static BindingArrayContainerVariableDefinition binding_array_var_instance{};
|
|
|
|
struct InputContainerVariableDefinition : public Rml::VariableDefinition {
|
|
InputContainerVariableDefinition() : Rml::VariableDefinition(Rml::DataVariableType::Struct) {}
|
|
|
|
virtual bool Get(void* ptr, Rml::Variant& variant) override { return true; }
|
|
virtual bool Set(void* ptr, const Rml::Variant& variant) override { return false; }
|
|
|
|
virtual int Size(void* ptr) override { return recomp::get_num_inputs(); }
|
|
virtual Rml::DataVariable Child(void* ptr, const Rml::DataAddressEntry& address) override {
|
|
if (address.name == "array") {
|
|
return Rml::DataVariable(&binding_array_var_instance, nullptr);
|
|
}
|
|
else {
|
|
recomp::GameInput input = recomp::get_input_from_enum_name(address.name);
|
|
if (input != recomp::GameInput::COUNT) {
|
|
return Rml::DataVariable(&binding_container_var_instance, (void*)(uintptr_t)input);
|
|
}
|
|
}
|
|
return Rml::DataVariable{};
|
|
}
|
|
};
|
|
|
|
// Dummy type to associate with the variable definition.
|
|
struct InputContainer {};
|
|
constructor.RegisterCustomDataVariableDefinition<InputContainer>(Rml::MakeUnique<InputContainerVariableDefinition>());
|
|
|
|
// Dummy instance of the dummy type to bind to the variable.
|
|
static InputContainer dummy_container;
|
|
constructor.Bind("inputs", &dummy_container);
|
|
|
|
constructor.BindFunc("cur_input_row", [](Rml::Variant& out) {
|
|
if (focused_input_index == -1) {
|
|
out = "NONE";
|
|
}
|
|
else {
|
|
out = recomp::get_input_enum_name(static_cast<recomp::GameInput>(focused_input_index));
|
|
}
|
|
});
|
|
|
|
constructor.BindFunc("active_binding_input", [](Rml::Variant& out) {
|
|
if (scanned_input_index == -1) {
|
|
out = "NONE";
|
|
}
|
|
else {
|
|
out = recomp::get_input_enum_name(static_cast<recomp::GameInput>(scanned_input_index));
|
|
}
|
|
});
|
|
|
|
constructor.Bind<int>("active_binding_slot", &scanned_binding_index);
|
|
|
|
controls_model_handle = constructor.GetModelHandle();
|
|
}
|
|
|
|
void make_nav_help_bindings(Rml::Context* context) {
|
|
Rml::DataModelConstructor constructor = context->CreateDataModel("nav_help_model");
|
|
if (!constructor) {
|
|
throw std::runtime_error("Failed to make RmlUi data model for nav help");
|
|
}
|
|
|
|
constructor.BindFunc("nav_help__navigate", [](Rml::Variant& out) {
|
|
if (cont_active) {
|
|
out = PF_DPAD;
|
|
} else {
|
|
out = PF_KEYBOARD_ARROWS PF_KEYBOARD_TAB;
|
|
}
|
|
});
|
|
|
|
constructor.BindFunc("nav_help__accept", [](Rml::Variant& out) {
|
|
if (cont_active) {
|
|
out = PF_GAMEPAD_A;
|
|
} else {
|
|
out = PF_KEYBOARD_ENTER;
|
|
}
|
|
});
|
|
|
|
constructor.BindFunc("nav_help__exit", [](Rml::Variant& out) {
|
|
if (cont_active) {
|
|
out = PF_XBOX_VIEW;
|
|
} else {
|
|
out = PF_KEYBOARD_ESCAPE;
|
|
}
|
|
});
|
|
|
|
nav_help_model_handle = constructor.GetModelHandle();
|
|
}
|
|
|
|
void make_general_bindings(Rml::Context* context) {
|
|
Rml::DataModelConstructor constructor = context->CreateDataModel("general_model");
|
|
if (!constructor) {
|
|
throw std::runtime_error("Failed to make RmlUi data model for the control options menu");
|
|
}
|
|
|
|
bind_config_list_events(constructor);
|
|
|
|
constructor.Bind("rumble_strength", &control_options_context.rumble_strength);
|
|
constructor.Bind("gyro_sensitivity", &control_options_context.gyro_sensitivity);
|
|
constructor.Bind("mouse_sensitivity", &control_options_context.mouse_sensitivity);
|
|
bind_option(constructor, "targeting_mode", &control_options_context.targeting_mode);
|
|
bind_option(constructor, "background_input_mode", &control_options_context.background_input_mode);
|
|
bind_option(constructor, "autosave_mode", &control_options_context.autosave_mode);
|
|
|
|
general_model_handle = constructor.GetModelHandle();
|
|
}
|
|
|
|
void make_sound_options_bindings(Rml::Context* context) {
|
|
Rml::DataModelConstructor constructor = context->CreateDataModel("sound_options_model");
|
|
if (!constructor) {
|
|
throw std::runtime_error("Failed to make RmlUi data model for the sound options menu");
|
|
}
|
|
|
|
bind_config_list_events(constructor);
|
|
|
|
sound_options_model_handle = constructor.GetModelHandle();
|
|
|
|
bind_atomic(constructor, sound_options_model_handle, "bgm_volume", &sound_options_context.bgm_volume);
|
|
bind_atomic(constructor, sound_options_model_handle, "low_health_beeps_enabled", &sound_options_context.low_health_beeps_enabled);
|
|
}
|
|
|
|
void make_debug_bindings(Rml::Context* context) {
|
|
Rml::DataModelConstructor constructor = context->CreateDataModel("debug_model");
|
|
if (!constructor) {
|
|
throw std::runtime_error("Failed to make RmlUi data model for the debug menu");
|
|
}
|
|
|
|
bind_config_list_events(constructor);
|
|
|
|
// Bind the debug mode enabled flag.
|
|
constructor.Bind("debug_enabled", &debug_context.debug_enabled);
|
|
|
|
// Register the array type for string vectors.
|
|
constructor.RegisterArray<std::vector<std::string>>();
|
|
|
|
// Bind the warp parameter indices
|
|
constructor.Bind("area_index", &debug_context.area_index);
|
|
constructor.Bind("scene_index", &debug_context.scene_index);
|
|
constructor.Bind("entrance_index", &debug_context.entrance_index);
|
|
|
|
// Bind the vectors for warp names
|
|
constructor.Bind("area_names", &debug_context.area_names);
|
|
constructor.Bind("scene_names", &debug_context.scene_names);
|
|
constructor.Bind("entrance_names", &debug_context.entrance_names);
|
|
|
|
constructor.Bind("debug_time_day", &debug_context.set_time_day);
|
|
constructor.Bind("debug_time_hour", &debug_context.set_time_hour);
|
|
constructor.Bind("debug_time_minute", &debug_context.set_time_minute);
|
|
|
|
debug_context.model_handle = constructor.GetModelHandle();
|
|
}
|
|
|
|
void make_prompt_bindings(Rml::Context* context) {
|
|
Rml::DataModelConstructor constructor = context->CreateDataModel("prompt_model");
|
|
if (!constructor) {
|
|
throw std::runtime_error("Failed to make RmlUi data model for the prompt");
|
|
}
|
|
|
|
// Bind the debug mode enabled flag.
|
|
constructor.Bind("prompt__open", &prompt_context.open);
|
|
constructor.Bind("prompt__header", &prompt_context.header);
|
|
constructor.Bind("prompt__content", &prompt_context.content);
|
|
constructor.Bind("prompt__confirmLabel", &prompt_context.confirmLabel);
|
|
constructor.Bind("prompt__cancelLabel", &prompt_context.cancelLabel);
|
|
|
|
constructor.BindEventCallback("prompt__on_click", &recomp::PromptContext::on_click, &prompt_context);
|
|
|
|
prompt_context.model_handle = constructor.GetModelHandle();
|
|
}
|
|
|
|
void make_bindings(Rml::Context* context) override {
|
|
// initially set cont state for ui help
|
|
recomp::config_menu_set_cont_or_kb(recomp::get_cont_active());
|
|
make_nav_help_bindings(context);
|
|
make_general_bindings(context);
|
|
make_controls_bindings(context);
|
|
make_graphics_bindings(context);
|
|
make_sound_options_bindings(context);
|
|
make_debug_bindings(context);
|
|
make_prompt_bindings(context);
|
|
}
|
|
};
|
|
|
|
std::unique_ptr<recomp::MenuController> recomp::create_config_menu() {
|
|
return std::make_unique<ConfigMenu>();
|
|
}
|
|
|
|
bool recomp::get_debug_mode_enabled() {
|
|
return debug_context.debug_enabled;
|
|
}
|
|
|
|
void recomp::set_debug_mode_enabled(bool enabled) {
|
|
debug_context.debug_enabled = enabled;
|
|
if (debug_context.model_handle) {
|
|
debug_context.model_handle.DirtyVariable("debug_enabled");
|
|
}
|
|
}
|
|
|
|
void recomp::update_supported_options() {
|
|
msaa2x_supported = ultramodern::RT64MaxMSAA() >= RT64::UserConfiguration::Antialiasing::MSAA2X;
|
|
msaa4x_supported = ultramodern::RT64MaxMSAA() >= RT64::UserConfiguration::Antialiasing::MSAA4X;
|
|
msaa8x_supported = ultramodern::RT64MaxMSAA() >= RT64::UserConfiguration::Antialiasing::MSAA8X;
|
|
sample_positions_supported = ultramodern::RT64SamplePositionsSupported();
|
|
|
|
new_options = ultramodern::get_graphics_config();
|
|
|
|
graphics_model_handle.DirtyAllVariables();
|
|
}
|
|
|
|
void recomp::toggle_fullscreen() {
|
|
new_options.wm_option = (new_options.wm_option == ultramodern::WindowMode::Windowed) ? ultramodern::WindowMode::Fullscreen : ultramodern::WindowMode::Windowed;
|
|
apply_graphics_config();
|
|
graphics_model_handle.DirtyVariable("wm_option");
|
|
}
|