Zelda64Recomp/portultra
Mr-Wiseguy 346e298eb1 Moved window event handling out of gfx thread so resizing doesn't freeze gameplay, added full document hot reloading for UI 2023-11-04 12:45:22 -04:00
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audio.cpp Moved window event handling out of gfx thread so resizing doesn't freeze gameplay, added full document hot reloading for UI 2023-11-04 12:45:22 -04:00
events.cpp Moved window event handling out of gfx thread so resizing doesn't freeze gameplay, added full document hot reloading for UI 2023-11-04 12:45:22 -04:00
mesgqueue.cpp Restored old thread scheduler code 2023-10-23 18:01:29 -04:00
misc_ultra.cpp
multilibultra.hpp Moved window event handling out of gfx thread so resizing doesn't freeze gameplay, added full document hot reloading for UI 2023-11-04 12:45:22 -04:00
port_main.c
scheduler.cpp Restored old thread scheduler code 2023-10-23 18:01:29 -04:00
task_win32.cpp
threads.cpp Restored old thread scheduler code 2023-10-23 18:01:29 -04:00
timer.cpp Moved window event handling out of gfx thread so resizing doesn't freeze gameplay, added full document hot reloading for UI 2023-11-04 12:45:22 -04:00
ultra64.h
ultrainit.cpp