Zelda64Recomp/portultra
Mr-Wiseguy 346e298eb1 Moved window event handling out of gfx thread so resizing doesn't freeze gameplay, added full document hot reloading for UI 2023-11-04 12:45:22 -04:00
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audio.cpp Moved window event handling out of gfx thread so resizing doesn't freeze gameplay, added full document hot reloading for UI 2023-11-04 12:45:22 -04:00
events.cpp Moved window event handling out of gfx thread so resizing doesn't freeze gameplay, added full document hot reloading for UI 2023-11-04 12:45:22 -04:00
mesgqueue.cpp Restored old thread scheduler code 2023-10-23 18:01:29 -04:00
misc_ultra.cpp Added recomp runtime library and portultra, MM initial boot 2023-02-19 22:27:35 -05:00
multilibultra.hpp Moved window event handling out of gfx thread so resizing doesn't freeze gameplay, added full document hot reloading for UI 2023-11-04 12:45:22 -04:00
port_main.c Added recomp runtime library and portultra, MM initial boot 2023-02-19 22:27:35 -05:00
scheduler.cpp Restored old thread scheduler code 2023-10-23 18:01:29 -04:00
task_win32.cpp Initial compile on linux 2023-10-23 15:03:16 -04:00
threads.cpp Restored old thread scheduler code 2023-10-23 18:01:29 -04:00
timer.cpp Moved window event handling out of gfx thread so resizing doesn't freeze gameplay, added full document hot reloading for UI 2023-11-04 12:45:22 -04:00
ultra64.h More WIP linux work, upgraded libultra to include changes from BT recomp 2023-10-23 15:32:30 -04:00
ultrainit.cpp More WIP linux work, upgraded libultra to include changes from BT recomp 2023-10-23 15:32:30 -04:00