Zelda64Recomp/patches
Mr-Wiseguy 32cb89ed76 Added MM decomp as submodule and added workaround file to avoid needing to build it 2023-12-18 19:26:47 -05:00
..
code/sub_s Added MM decomp as submodule and added workaround file to avoid needing to build it 2023-12-18 19:26:47 -05:00
.gitignore
Makefile Added MM decomp as submodule and added workaround file to avoid needing to build it 2023-12-18 19:26:47 -05:00
camera_patches.c Tag matrix groups for actors 2023-12-03 19:32:27 -05:00
cheats.c Disable infinite magic cheat 2023-12-17 21:43:09 -05:00
culling.c
input.c Map C-Up camera input to D-pad Up in dual analog mode 2023-12-03 23:35:17 -05:00
input.h Input refactor to allow arbitrary bindings 2023-12-13 02:06:56 -05:00
patches.h Added WIP dual analog camera and widescreen UI patches 2023-12-01 10:56:20 -05:00
patches.ld
print.c
syms.ld Added WIP dual analog camera and widescreen UI patches 2023-12-01 10:56:20 -05:00
transform_tagging.c Fixed saving lockup caused by incorrect fields in message queue struct, updated RT64 2023-12-17 15:39:46 -05:00
ui_patches.c Update RT64 to fix crash caused by offset scissors going into negative coordinate ranges 2023-12-17 21:25:49 -05:00