Zelda64Recomp/src/dp.cpp

45 lines
1.0 KiB
C++

#include "recomp.h"
enum class RDPStatusBit {
XbusDmem = 0,
Freeze = 1,
Flush = 2,
CommandBusy = 6,
BufferReady = 7,
DmaBusy = 8,
EndValid = 9,
StartValid = 10,
};
constexpr void update_bit(uint32_t& state, uint32_t flags, RDPStatusBit bit) {
int set_bit_pos = (int)bit * 2 + 0;
int reset_bit_pos = (int)bit * 2 + 1;
bool set = (flags & (1U << set_bit_pos)) != 0;
bool reset = (flags & (1U << reset_bit_pos)) != 0;
if (set ^ reset) {
if (set) {
state |= (1U << (int)bit);
}
else {
state &= ~(1U << (int)bit);
}
}
}
uint32_t rdp_state = 1 << (int)RDPStatusBit::BufferReady;
extern "C" void osDpSetNextBuffer_recomp(uint8_t* rdram, recomp_context* ctx) {
assert(false);
}
extern "C" void osDpGetStatus_recomp(uint8_t* rdram, recomp_context* ctx) {
ctx->r2 = rdp_state;
}
extern "C" void osDpSetStatus_recomp(uint8_t* rdram, recomp_context* ctx) {
update_bit(rdp_state, ctx->r4, RDPStatusBit::XbusDmem);
update_bit(rdp_state, ctx->r4, RDPStatusBit::Freeze);
update_bit(rdp_state, ctx->r4, RDPStatusBit::Flush);
}